The Rockman UnderSquare: Main Site | Forums | IRC Channel

Walkthrough:
Secret Area : To The Stars!! Incredible Challenges and Celestial Power!!
Space... the bonus area. Time to check it out. To reach it, head to the lookout, wave in, and head to the upper right platform - a new Wave Hole is appeared! As you enter, Subaru will wonder where you are, and Rock will recognize this place as the Denpa World of space - Uchuukuukan no Denpa Sekai. A voice booms out of nowhere, welcoming "the chosen ones", telling them to pass the trials and proceed, and should they pass all the trials, the voice will grant them a piece of it's power... in his usual display of bravado, Rock says he doesn't know what's going on, but he's not going to turn down a challenge, so you're off!

As you progress through the area, you'll notice doors, each with a requirement to be passed - for the first you'll encounter, you must have defeated Ox Fire SP. The second requires that you beat Cygnus Wing SP, and the third requires you best Harp Note SP, so you should probably defeat them all before coming here. The last door of this area opens once you have 100 Standard Chips in Library, which you should have by now - if not, the Collect Visor in the Space Station should help. Continue on to Space Area 2, where there will once again be doors - the first 3 require you best the other FMs' SP forms (Libra Balance, Ophiuchus Queen, and Gemini Spark), so go vanquish them if you haven't already. After that, there are two more doors - the first requires a "Lonely Heart", which you probably don't have yet, so skip it. The second requires a complete Standard Library, so use the Collect Visor and pick up the remaining Standards. Upon opening this door, Subaru will get an email, containing the Elemental +50 Giga Chip for your version (Wood +50 for us Dragons, so I presume Fire +50 for Leo and Aqua +50 for Pegasus). This third area's doors require you to have bested the SP versions of Cancer Bubble, Wolf Forest, and Crown Thunder, so go out and take care of that if you haven't already. Advancing past the last door triggers a scene with the voice coming up again, telling you the last trial is upon you now - and your version's AM shows up. Time for a rematch with the AM, who is now tougher and has more HP. Otherwise, same as last time - easy fight. You'll be rewarded with the V1 of that AM's Mega Chip, and be warned of the true giant who awaits you once you acquire the six stars (aka super version of final boss after you get all six title screen marks). Go ahead and wave out now.

Alright, let's get started on our next tasks. First, let's review - you have to have three marks by now: one for defeating Andromeda, one for having all the Standard Chips, and one for defeating your version's AM in Space Wave 3. The remaining emblems are for Mega Complete, Giga Complete, and for defeating all the SP bosses. Well, progress-wise, you must've defeated 9 of the 10 SP bosses to make it this far, so that just leaves your version's AM. You also have at least 2 Giga Chips (your version's AM's and the Elemental +) assuming you opened your mail, and you also could've bought the one from BIG WAVE and the Space Area 2 salesman by now, putting you up to 4. The last one was in a Locked Data in Space 3, which you had to run along an invisible path just north of it for, so if you got that your Giga Library is done. For Mega Chips, you've almost certainly gotten at least the 10 basic versions of each Mega Chip family, and probably some EXs and SPs by now. Those should be self-explanatory on how to get, so let's look at SP bosses.

But wait, we forgot the door in Space 2 that required the Lonely Heart!! That begs for investigation, so head back to the Space Station - in the last module's Denpa World's lower right area is a hidden path that leads to an isolated module with a Dennou World. Wave in and chat up the lonely Program in the lower part of it. He'll ask if you're lonely too. Say no and he'll give you the Lonely Heart as proof of his existence. Let's head back to Space 2 to open up that door now! (Alternately, you may open the door by emptying your Brother Band.) Passing through puts you through the part of Space 3 you couldn't reach before, granting you another HP Memory 20, and at the end... Daigo's Transer!? You'll also pick up the War Rock weapon "Kaiser Knuckle", an all-around powerful 4/3/4 weapon. Checking out the Transer reveals a message to Subaru from Daigo, saying he might never see you again, as he's wandering space, but not to worry - he's always watching over and protecting you, and your familial bond will never break. How sweet.

Well, not much left to do here, so let's tackle the SP bosses! Or rather, the only one left - back in Space 3, between the two staircases is a long path with a dead end. Head that way to face the EX version of your version's AM and acquire the EX card from it. Now, wave out and head back in there, and run around until it's SP shows up, and exterminate it for your SP star.

Well, assuming you've gathered up all the EX and SP cards, you should now have a complete Mega Chip library (if not, hunt down the SP Navis some more, using Search Eye as needed to help out). Now, for the game's final challenge: Andromeda Infinity, a souped-up version of the Andromeda you faced onboard the Space Station. Simply head back to the Space Station and return to the platform where Kefeus awaits, and Andromeda Infinity will replace the Andromeda you fought before. Infinity is a good measure stronger than the Andromeda you faced before, with 4000 HP and stronger attacks, but by now you should be more than good enough to take him out. Enjoy the feeling of vanquishing the strongest foe the game has to present you and the awesome character art accompanying the "CONGRATULATIONS! Ryuusei no Rockman ALL COMPLETE!!" message, and start anticipating what Ryuusei 2 will do for us!

All original content, images, and design copyright © 2007 The Rockman UnderSquare. Rockman copyright © 2007 Capcom.


eXTReMe Tracker