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Anyway... The Virus Battler is what it sounds like - it lets you fight viruses
against OTHER viruses. The catch here is that to USE a virus, you first must
COLLECT a virus. Here, I'll explain. In classroom 1-2 at school, a Navi will sell you the [Battler Card] for 2000z. After this, you'll start running into specialized groups of viruses. Say, just for example, you'll run into two normal colored Metools, then a third, differently colored one. All these special viruses seem to have 'Rare' in their names. There's also a 'Rare [virus] 2' that shows up - basically just for the third version of chips and stuff. Anyway. Once you run afoul of these special virus groups - and they're random... and about as rare as you'd imagine - you 'get' the virus for use in the Virus Battler games. Each virus on your Battle Card comes with HP, AT, and MB listings. HP is obvious - the virus' hit points. AT is its attack power. And MB is how much space it takes up. You can only load 50MB of data per battle. So if you load a 30MB virus (they come in 10MB, 20MB, 30MB, and 40MB flavors) you cannot load a second 30MB virus - only 10MB and 20MB ones. Got it? You can only load two viruses total, however. It doesn't matter if both only are 10MB viruses - you can't have more than that. You'll want to find viruses with both good HP and AT. Your viruses' HP will be tallied together, as will the enemies'. Your job is to strategically position YOUR viruses so that they can do the max damage to the enemies while keeping out of trouble themselves. It sounds a LOT easier than it is. Obviously, you'll want to sit around more dangerous areas, hoping to find the best viruses for your cause. You can get into actual battles by going to five spots. There are five levels of Virus Battling. The first is in the robotic dog outside of Asuta Land. Head NE after plugging in to find a cool, colored Program-kun. Talk to him to get started. Once you select your viruses, you must place them - this is important due to how the viruses all behave. After you finish placing, the battle begins. And you just sorta watch on as things unfold. Note that the Custom Gauge is once again a timer of sorts. You can Draw.
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Prize 1: Air Wheel 1 F
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Fight 1: Aaboruboui (2) = 140HP
Prize 1: Kawarimi R
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Fight 1: Hanihou + Arman = 230HP
Prize 1: Deathmatch L
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Fight 1: Zeropurein + Paruforon = 260HP
Prize 1: Fuujin Racket *
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Fight 1: Swordin + Sunaamu = 220HP
Prize 1: Django V3 Now for some selective notes: Wander Green 2 until you get the Arman set. Those are the viruses that give you the Iron Shell battle chips. Those things are VERY good to have, as they have a fair invincibility period. If you're fighting Hanihou viruses, for instance, and this is the setup:
[_][_][A][_][_][V] <-- Stick Arman there
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