Walkthrough:
Post Game Extras : Virus Battler
Anyway... The Virus Battler is what it sounds like - it lets you fight viruses against OTHER viruses. The catch here is that to USE a virus, you first must COLLECT a virus. Here, I'll explain.

In classroom 1-2 at school, a Navi will sell you the [Battler Card] for 2000z. After this, you'll start running into specialized groups of viruses. Say, just for example, you'll run into two normal colored Metools, then a third, differently colored one. All these special viruses seem to have 'Rare' in their names. There's also a 'Rare [virus] 2' that shows up - basically just for the third version of chips and stuff.

Anyway. Once you run afoul of these special virus groups - and they're random... and about as rare as you'd imagine - you 'get' the virus for use in the Virus Battler games.

Each virus on your Battle Card comes with HP, AT, and MB listings. HP is obvious - the virus' hit points. AT is its attack power. And MB is how much space it takes up. You can only load 50MB of data per battle. So if you load a 30MB virus (they come in 10MB, 20MB, 30MB, and 40MB flavors) you cannot load a second 30MB virus - only 10MB and 20MB ones. Got it? You can only load two viruses total, however. It doesn't matter if both only are 10MB viruses - you can't have more than that.

You'll want to find viruses with both good HP and AT. Your viruses' HP will be tallied together, as will the enemies'. Your job is to strategically position YOUR viruses so that they can do the max damage to the enemies while keeping out of trouble themselves. It sounds a LOT easier than it is. Obviously, you'll want to sit around more dangerous areas, hoping to find the best viruses for your cause.

You can get into actual battles by going to five spots. There are five levels of Virus Battling. The first is in the robotic dog outside of Asuta Land. Head NE after plugging in to find a cool, colored Program-kun. Talk to him to get started. Once you select your viruses, you must place them - this is important due to how the viruses all behave. After you finish placing, the battle begins. And you just sorta watch on as things unfold. Note that the Custom Gauge is once again a timer of sorts. You can Draw.

==============
Virus Battle 1
==============
Location: Robo Dog Outside Asuta Land


Fight 1: Metool + Gunner = 100HP
Fight 2: Chanpuru + Darusuto = 140HP
Fight 3: Metool + Darusuto = 120HP

Prize 1: Air Wheel 1 F
Prize 2: 2 Bug Frags
Prize 3: 500z

==============
Virus Battle 2
==============
Location: Those cyllinder vending machine things near the statue at Seaside Town

Fight 1: Aaboruboui (2) = 140HP
Fight 2: Quaker + Senbon = 160HP
Fight 3: Senbon + Onifutode = 140HP
Fight 4: Aaboruboui + Quaker = 150HP
Fight 5: Senbon + Onifutode = 140HP

Prize 1: Kawarimi R
Prize 2: 4 Bug Frags
Prize 3: 700z

==============
Virus Battle 3
==============
Location: Electric chair in Green Town's jail

Fight 1: Hanihou + Arman = 230HP
Fight 2: Hanihou + Morikyuu = 230HP
Fight 3: Bomb Corn (2) = 280HP
Fight 4: Hanihou + Bomb Corn = 270HP
Fight 5: Bomb Corn + Arman = 240HP

Prize 1: Deathmatch L
Prize 2: 6 Bug Frags
Prize 3: 1500z

==============
Virus Battle 4
==============
Location: The air tanks inside the building at Sky Town.

Fight 1: Zeropurein + Paruforon = 260HP
Fight 2: Kyatakku + Paruforon = 250HP
Fight 3: Kyatakku (2) = 260HP
Fight 4: Zeropurein (2) = 280HP
Fight 5: Paruforon (2) = 240HP
Fight 6: Kyatakku (2) = 260HP
Fight 7: Zeropurein + Kyatakku = 270HP
Fight 8: Kyatakku (2) = 280HP
Fight 9: Zeropurein + Paruforon = 260HP
Fight 10: Paruforon (2) = 240HP

Prize 1: Fuujin Racket *
Prize 2: 8 Bug Frags
Prize 3: 2000z

==============
Virus Battle 5
==============
Location: Central Area 1, the floating platform (Betcha wondered what that thing was used for, huh?)

Fight 1: Swordin + Sunaamu = 220HP
Fight 2: Metool + Nightmare = 140HP
Fight 3: Asashinmeka + Killers Eye = 280HP
Fight 4: Kyatakku + Tsuboryuu = 330HP
Fight 5: Paruforon + Hanihou = 250HP
Fight 6: Arman + Zeopurein = 240HP
Fight 7: Dorudaara + Darubaana = 230HP
Fight 8: Gurasan + Quaker = 180HP
Fight 9: Chanpuru + Aabaruboui = 130HP
Fight 10: Metool + Blastman = 440HP

Prize 1: Django V3
Prize 2: 10 Bug Frags
Prize 3: 3000z

Now for some selective notes: Wander Green 2 until you get the Arman set. Those are the viruses that give you the Iron Shell battle chips. Those things are VERY good to have, as they have a fair invincibility period. If you're fighting Hanihou viruses, for instance, and this is the setup:

[_][_][_][_][_][V] <-- V for Vict-- er...Virus

[_][_][A][_][_][V] <-- Stick Arman there

It won't completely avoid the bees, but you won't take hardly anything from 'em, so it's a moot point. If, for some reason, your Arman can't reach a Hanihou due to broken panels, make your two attackers go after the other virus exclusively. Hanihou tends not to attack if you leave it the hell alone. This goes for a number of things - it's sometimes easier to focus your attack on just one of the two enemies - their HP is combined, remember - you only need to attack one to lower the total. You don't have to try and 'delete' the viruses. Play around with the viruses, see which ones you like. Personally, I like them dang Air Raid viruses a fair amount, too. Senbon's pretty useful at times.

All original content, images, and design copyright © 2007 The Rockman UnderSquare. Rockman copyright © 2007 Capcom.


eXTReMe Tracker