Walkthrough:
Post-Game Extras : Elemental Gates/Rush Roads
Well, we've completed that. So now what? Well, we aren't gonna get to the two secret areas (Immortal and Graveyard) yet. First, we should go get all those BMDs and stuff that lie behind Rush Road paths and those elemental gates. What are elemental gates? Surely you've seen them - a giant burning blockage on the path, a water geyser, a tornado... They're all over.

But first thing's first. Rush Roads. Rush Food can be bought for 3000z a pop in Sky Town. Plug-in to the Shower PC - it's the fourth of the four plug-in-able machines you can get to on the main path, remember. Sure, 3000z a pop may sound expensive... but we just made over 200000z doing help board missions!

Here is a list of Rush Roads, how many tiles the path is, and what you get from completing the Road. Keep in mind that if a path if more than one tile long, you MUST have more than one 'can' of Rush Food available or you cannot complete the path. So if you see a Road 2-tiles long and you only have 1 'can' of Food, you cannot complete it.

If an area is not listed, is has no Rush Roads.

Central Area 2

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2-Tiles - Shortcut from one side of the area to the other.

Seaside Area 1

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1-Tile - Shortcut to the entrance to Seaside 2.

Green Area 1

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1-Tile - Shortcut to the rest of the area - no need to use all the warp portals.

Green Area 2

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1-Tile - Gets to a platform with a BMD (HP Memory)

Sky Area 1

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2-Tiles - Gets to a platform with a BMD (Colonel Army B)

3-Tiles - Creates a shortcut

Sky Area 2

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1-Tile - Shortcut to the NW part of the area without need to use warps.

Ura Internet 1

-------------- 1-Tile - Leads to a previously unreachable platform. There is a BMD with a {Regular Up 1} there. Also leads to a purple, password-protected gate.

Akihara Area

------------ 1-Tile - Gets you to a single tile with {Spin White} in a BMD.

As you can see, the Akihara and Ura 1 areas are probably of most interest. Now then, on to the elemental gates. What you need to do here is go and commandeer your Link Navi buddies and haul them around the internet. When you find an elemental gate, they'll get rid of it, allowing you to swipe the plunder within.

Heatman removes Fire Gates and Tree Gates

Slashman removes Tree Gates and Tornado Gates

Killerman removes Water Gates and Cloud Gates

Chargeman removes Tornado Gates and Fire Gates

Elecman removes Water Gates and Cloud Gates

Seaside Area 1

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Water Gate - Sub Memory

Seaside Area 2

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Tornado Gate - Attack +1

Sky Area 1

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Fire Gate - Django V2 D

Sky Area 2

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Water Gate - Program with compression code (ALARBRARLB)

Underground 1

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Tornado Gate - Navi with compression code (LBBRBAALRR)

Underground 2

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Fire Gate - Sub Memory

Ura Internet Zero

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Fire Gate - Punk Navi with compression code (ARAABARRBA)

Water Gate - 5 Bug Frags

Tree Gate - Waraningyou F

Cloud Gate - Punk Navi with compression code (BRBBBBARRR)

Graveyard 1

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Fire Gate - Punk Navi with a compression code (ABLLAALRBA) + EXE 1 Tombstone

Water Gate - HP+300 NCP + EXE 2 Tombstone

Tornado Gate - 10 Bug Frags in a BMD + EXE 3 Tombstone

Cloud Gate - Count Bomb 3 L + EXE 4 Tombstone

Tree Gate - Navi with compression code (AAABRLBAAL) + Other EXE 4 Tombstone

Graveyard 2

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Tree Gate - Charge +1

Cloud Gate - Navi with compression code (LAABRRLRLR)

Water Gate - Poison Anubis P

Fire Gate - Regular Up 2

Tornado Gate - 8000z

Now then. I'm sure you're all wondering what the Graveyard is. Well, it's one of the two secret areas in the game. The tombstones listed above simply list all the Navis from each game, then "Here they sleep." At the end of a gate that requires you to have all the Mega Chips (The 'Mark of M') to continue.

There's another set of gates we haven't covered yet - the Skull Gates. I'm sure you're wondering about those, right? Well, those technically belong in the next section - the secret areas.

All original content, images, and design copyright © 2007 The Rockman UnderSquare. Rockman copyright © 2007 Capcom.


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