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Marriage and a child can wait. We have business to take care of in the present.
We've still got to explore more internet, get more items, and fight Forte. Oh
yes, Forte's around. In fact, after getting access to Green Area 2, you can
pretty much find and fight him whenever you want. But doing so at that point is
suicide. So what do we do now that we've whomped Greiga? But Forte will have to wait. We aren't ready for him yet. Just because you beat Greiga doesn't mean you're ready for the Black Shadow yet. The first thing you need to do is get back into the game, dunderhead. Before you do anything else, go home and talk to Meiru for a {Roll V3 R} chip! So what do we do now? Well, first off, we go to Asuta Land and check out that help board we passed on earlier! Look at how many things are there! Get ready for the long haul, kids. Scroll to the bottom of the list. We'll start with the easy missions and go up. ------------------------------ Mission 1: Virus Extermination ------------------------------ When you take this mission, you'll get an e-mail from the Help Center. Now head to class 6-2 at school. The girl near the lockers is your contact. Ignore the punk Navi. Unless you talk to them to initiate combat (they leave the Copyroid if you win) they don't bug you. Go plug-in to the blackboard and inspect the Met to start the fight. Repeat this for all the Mets in the blackboard (4 in total) then plug-out and go talk to the girl again. You'll get {10 Bug Frags} for your trouble. Nice! Now head back to Asuta Land. Note: You also get {1 Help Point} for this. The more of these you get, the higher your rank is. At the moment, you're a C Rank. --------------------------------- Mission 2: Searching For Memories --------------------------------- You'll get an e-mail again. You always will when you take missions. Head back to the school. Near the entrance is a little old lady. She's your client. We're searching for something of her husband's. Go down towards Netto's house and inspect the tree between his place and the neighbor's. You'll find a pocketwatch or something. Anyway, go take it back to the lady. You'll get a {Regular Up 2} for your trouble this time, plus {1 Help Point}. Head back for Asuta Land. ------------------------------ Mission 3: Help With an Errand ------------------------------ Head for the school office and speak with the dude in the labcoat. We're to get a 'Figure' - We'll get 3000z. We need to go reserve this guy a special item or somesuch. Anyway, head to Sky Town. Plug-in to that fourth thing in the fan/heater lineup and buy more Rush Food. Then head for Seaside Area 1 any way you want. Make your way to the Bottom Spiral and take the warp portal in the center. It'll take you to the Stuffed Animal PC (Nurrr). Grab the 1000z and {Double Shoot *} chip in the BMDs, then talk to the pink Navi. Pay the 3000z that the old man gave us and you'll get a Reservation Ticket. Now plug out and head back to the scientist. You'll get a [Reference Book] and your usual {1 Help Point} for finishing. This key item gives you the Number Trader number "04789479" which, when given to the machine at Asuta Land, gives you an {Open Lock} Sub-Chip. Head over to the Help Board. ------------------------- Mission 4: Somebody Help! ------------------------- We have to skip that 2-star mission for now. Our rank isn't high enough. So choose the one directly above it. This client is in monetary problems. We need to head to Robo Control PC 1. You'll see a green Navi standing in the northwestern part of the area. Go talk to him. How much you give this guy now will pay off later. Pay him 10000z. Saying that he'll definitely pay you back someday, you'll have to end this one without a prize for now. You do get {1 Help Point} as always, though. Head back to Asuta Land. ------------------------- Mission 5: Get Me a Chip! ------------------------- This guy wants us to head over to Seaside Area 3's NetDealer. Well, alright. There's an aqua-colored Navi nearby. Talk to him. It seems he wants a "Doll Thunder 1 A" chip. Give him one and you'll get a {Regular Up 1} and {1 Help Point}. That was easy. Head back to Asuta Land. ------------------------------------ Mission 6: Worried About My Daughter ------------------------------------ Skip the two 2-star missions and go to the next 1-star. This client is worried about his daughter, obviously. Head over to Green Town. You'll find the man down on the second large tree stump, near the Sub-Chip Dealer. We'll have to go check up on the Internet Date that's going on. What, is this guy afraid his daughter's Navi is gonna get slipped some e-roofies? Head for Seaside Area 1's lower area. There's a punk Navi cornering a pink and aqua Navi duo in the eastern corner. Talk to the punk to initiate a conversation then combat. After the fight, head back to the father to get a {Regular Up 1} and {1 Help Point}. Asuta Land. Stat! ---------------------- Mission 7: Stop My Bro ---------------------- Take the 1-star above the one we just completed. Head for Green Town. Your client is a girl and is located in the courtroom. Head for Green Area 1. Take the warp that leads you to the map and talk to the orange Police-lookin' Navi. Select yes to his question to get into a 5-battle fight. The older brother will promise to stop being a dick. Head back to the sister for a {Big Bomb P} chip and {1 Help Point}. Asuta Land! --------------------------- Mission 8: About Tree-Fitty --------------------------- Take the third 1-star mission in a row here. Your client waits on Green's HP. He's the brownish Navi near the portal. After much prattling, head to the NetDealer in Central Area 2. There's a reddish punk near him. Talk and select yes to initiate combat. Talk to the green Navi that appears, then head for the NetDealer in Seaside Area 3. The same reddish punk Navi is there. Fight him again. This time you'll get [Cash Data] from him. Head back to your client. You'll fork over the Cash Data to him and get a nice 5000z in return, plus the usual {1 Help Point}. Asuta Land! ---------------------- Mission 9: I'm Worried ---------------------- Skip the 2-star and 3-star missions above the one we just did to get to the next 1-star mission. Head for Seaside Town and go backstage of the show (behind the receptionist's desk). There's a woman near the door. Talk to her, then head to Central's school. Go to class 6-2 and talk to the fat kid. You'll get a [Fried Potato] for your uh...trouble... Head back and talk to the woman at the aquarium. In exchange, you'll get an [Invitation Card] and {1 Help Point}. The card has the following on it: RRAALLRRAABB. Probably a NaviCust compression code. Back to Asuta Land with you. ---------------------- Mission 10: Songwriter ---------------------- Take the next 1-star mission. You may note that it's also the LAST 1-star mission. This one's by a musician in a slump. He's waiting in the Sky Area's Net Cafe. So head on up there. He's the only one in there aside from the master. Go and talk to him. Basically, we have to help him write a love song. Hoo lord. Select yes when given the choice. Here's the order you do things in: 1: #2 2: #1 3: #2 4: #3 5: #1 6: #1 7: #1 You'll get a {Regular Up 1} and {1 Help Point}. With this 10th Help Point, we reach B Rank. We can now take on 2-star missions! So head back to Asuta Land and let's get started. ------------------------------ Mission 11: The Key to Victory ------------------------------ Scroll down to the bottom and we'll work our way up like we did with the 1-star missions. The first 2-star mission you see will be the fourth up from the bottom. The object is simple - the client wants a Gun Del Sol 1 C chip. We should have picked up one of those somewhere along the course of the game. The client awaits in Central Area 1. He's the green Navi standing next to the map. Fork over the Gun Del Sol 1 C chip and you'll get an {HP Memory}. You'll get {2 Help Points} as well. Head back to Asuta Land. ----------------------- Mission 12: Stocking Up ----------------------- The next 2-star mission is 3 up from the last. Your client is at the aquarium at Seaside. Talk to the fat kid in the first area. You'll get 10000z. We've gotta go get chubbyboy here some food online. Toro, anago, ikura, kazunoko, ebi, hamachi, uni, and tai (Tuna, eel, salmon, herring, shrimp, yellowtal tuna, sea urchin, and snapper.) Head for Seaside Area 1's lower area. Talk to the brownish Navi there - a fish monger, apparently - and we can begin. There are a number of fish mongers around. We have to get all 8 things above with the 10K provided. Here's how the options are laid out. #1 | #2 #3 | Quit Okay? Brownish Navi - Ebi/800z (#2) Now go to the aquatic Navi just north of the brown one. Aqua Navi - Uni/1000z (#2) + Hamachi/1500 (#3) There's a punk Navi partially hidden nearby. You'll see him en route to the warp from above. Punk Navi - Toro/1000z (#1) Southwest of him is a green Navi. Green Navi - Kazunoko/800 (#3) + Tai/1000 (#1) There's a Pink Navi nearby, also partially hidden by the above paths. Pink Navi - Ikura/900 (#1) + Anago/900 (#3) When you have all eight, plug-out and head back for the kid. You'll get {Secret Memo} and {2 Help Points} for succeeding. The memo has the lotto number 24823665 on it. Entering it in the Number Trader gives you an {HP+200} NCP. That was needlessly long. >_> Head over to the help board and let's hope for a shorter mission this next time. ---------------------------- Mission 13: Stand-In Recruit ---------------------------- Our client awaits in the aquarium's HP. He's the brown Navi standing near the Pink and Punk Navis. They're filming for the show Dennou Senshi Saibaou. They need help in scene 25, you see. Run over to the Punk Navi. We'll be given a choice of lines to say. Pick the lines in this order: #1, #3, #2 - You'll then get into battle. After that, choose the following lines: #3, #2. The director will call 'Cut!' and the filming will end. Go talk to him for an {HP Memory} and {2 Help Points}. Well, I asked for a shorter mission and by jove, I got one! Back to the board! ------------------------------ Mission 14: Lumbering Merchant ------------------------------ This one's near a 3-star mission, just below the last two 1-star missions. Head for Green Area 2's middle platform - the one with the massive tree on it. Your client is the brownish Navi over towards the eastern side. Talk to him to get a [Dennou Axe]. Now head for Seaside Area 3 any way you feel like. Make your way over like you're going to the bigass fountain. Just before the set of conveyor tiles that would take you to it, you'll see a strange item. From this pail of legendary water springs a Program's ghost! After talking to the ghost, head back to Green Area 2 and talk to your client. You'll give the axe back and get {10 Bug Frags} and {2 Help Points}. Not bad for purifying an axe or...something weird like that. Before we go back to the board, however, go to the school's office and plug-in. Remember that Navi we loaned 10000z to in Mission 4? Well, now he and his operator are in much better shape. And since we were so generous to them, we now get a massive 100000z! ---------------------------- Mission 15: Buyer's Distress ---------------------------- This mission is above the last 1-star mission. Head for Sky Area 1. Your client this time is a pink Navi in the Net Cafe. Talk to her then head for Ura 1. Make your way towards Ura 2. Right by the exit is a Punk Navi. Don't worry, you don't fight him. But he's the one we need to do our shady deal with. Best I can tell, you have to pick a company for the client to invest in. If you pick the right one, you'll get a big payback. Pick Black Hole. Trust me. The other two give 100z and 1000z payouts. So what's Black Hole give? Once you choose, go back to your client. She'll give you 100000z! We're in the money now, between this and the last one, huh? {2 Help Points} are attained as usual. Back to the board. ---------------------------- Mission 16: Taiyaki Troubles ---------------------------- Only three more 2-star missions to go. The next one is above a 3-star mission. The ever-gone owner of Seaside Town's Taiyaki-ya is in need of assistance. So head on over there. Talk to your client and then plug-in to the taiyaki stand itself. Oh hey, it's those kettle viruses. There are three of them in here, so go make your rounds. At this stage of the game, you shouldn't have any problems. Just get into Heat Cross and nuke 'em. Plug-out after you bust all three and talk to the owner for an {HP Memory} and {2 Help Points}. Easy mission, huh? ------------------------------ Mission 17: Facing My Daughter ------------------------------ Our client awaits in Sky's HP. Surprisingly, it's a punk Navi. He's worried about his daughter - there's a lotta that, have you noticed? Anyway... Now head over to the Green Area 2. Go to the forest in the middle. There's a pink Navi staring at some of the trees. After talking with her, go back to your client. She'll make it there before you. Talk to your client again. Seems the mission isn't quite over yet. Head out the warp to Sky Area 1. Two reddish punk Navis are out there. Talk to them and you'll initiate a 2-set battle. Head back into Sky's HP and talk to your client again. You'll get a {Spread Gun 3 R chip} and {2 Help Points}. Now we can head back to Asuta Land. ----------------------- Mission 18: Music Major ----------------------- Final 2-star mission. Head for class 6-2 at school and plug-in to the blackboard. There's a green Navi next to the Program. He wants us to track down three chips for him: Ouenka Z Discord S Timpani T This one may be a bit of a problem. The viruses that give Ouenka chips can be found in Akihara. Discord viruses are there too, actually. For Timpani, you'll have to go to Ura Internet Zero. Where is that? Green Area 2, head to the forest and inspect the back of the large tree. Do NOT go deep into it, because there's an obelisk holding Forte not far from where you enter. It seems the only code for Timpani chips you can get from the viruses here are I-coded. But that's okay. Once you get one, go to Asuta Land and chip order will have a T-coded one. For your hellish hunt, you only get a pithy {Regular Up 2}. And the {2 Help Points} you need to reach A Rank, of course! Now let's start those 3-star missions. From the bottom, as per usual. ------------------------ Mission 19: Time Capsule ------------------------ Head for Green Town and head onto the second stump - the one near the Sub-Chip Dealer. We need to find a real time capsule in the Green Area... No problem. Head to the forest in Green Area 2. Head for the cluster of 2 trees in the northeast corner and check the upper of the two. Time Capsule get! Now head back and get yourself an {HP Memory} and {3 Help Points}! Asuta Land, here we come! --------------------------- Mission 20: Aquatic Answers --------------------------- Head for the Popcorn Stand at the aquarium in Seaside. Plug-in to it. Grab the {HP Memory} and talk to the green Navi by the box. In short order, you need to find the password to the safe. Your only hint? 1 is Dolphin 10 is Penguin 100 is Kurione... the hell that is. The combo you seek is 564. Because there are 4 dolphins, 5 penguins, and 6 of those whatsits. For completing this, you get the very nice {Millionaire} NCP and {3 Help Points}. Back to base! ----------------------------- Mission 21: Tailing the Crook ----------------------------- Final 3-star. Yeah, not very many, huh? Head back to Seaside Town. There's a manager-type dude next to those round vending machine things near the fountain. He's your client. After you speak with him, go talk to the man in a green shirt next to the fountain three times. Then go talk to your client again. Now he wants some coffee. Go up to the vending machine in front of the Bus station. When you go back down, the client has moved and the other guy's gone. Talk to your client. We've gotta find the other guy. Dammit. Head through the green door next to the taiyaki stand. Follow the path around and talk to the other guy twice. Now plug-in to the machine he's standing in front of. _______________ | Water Pipe PC | --------------- | BMD 1: Ice Seed A Grab the BMD and head through to the other side. You'll wind up on the upper level of Central Area 2. Well that solves that mystery, huh? Head across and confront the punk Navis. After you fight a battle, you'll get [Classified Data]. By the way, the other portal? Takes you to behind that locked gate in Seaside Area 3. Plug-out. Your client's where the other guy was. Talk to him. You'll get the VERY nice {Roll *}, {Colonel *}, and {Blues *} battle chips! Plus you get your {3 Help Points} which, by the way, give you enough to raise you to S Rank! Back to Asuta Land. Only a few missions left, folks. If the payout was this good HERE, imagine what it'll be for THOSE. ---------------------------- Mission 22: Where's My Navi? ---------------------------- Head for classroom 1-1. There's an old woman in the northern corner. Talk to her and she'll blather in hideous old woman speak. I hate trying to decipher the Japanese elderly. But I'm pretty sure that she says something about seeing her Navi in her dreams on the horn of a giant skull. I only know of one skull in this game, and that's the giant one in Ura 2. Head there. Between the two 'eyes' of the skull, there are a total of three panels. Hit 'A' when on the middle one. You'll find [Navi Ruins]. Looks like her Navi was scrapped. Plug-out and take the remains back to the old woman. You'll get {Number Open} NCP and {4 Help Points}. Then the old woman simply vanishes. Seems she was just as dead as her Navi. Number Open is 5x5, but acts as a Custom Style/Number Soul did in precious games - lets you use 10 chips in battle instead of 5. Thanks go to Gamefaqs' Cybertic Dragon for helping me find the Navi's location. I checked pretty much everywhere BUT the middle of the eyes. >< Asuta Land! ---------------------------------- Mission 23: They're Fighting Again ---------------------------------- Hoo lord. This one details how a kid's parents are always fighting. Your client is right across the road from Asuta Land - a young boy. After you speak with him, head for Green Town. There's a young woman near the flower shop. Speak with her. The regular manager is out of town at the moment. Head to Akihara. You'll find the old woman who's usually minding the shop over near Yaito's, admiring the shrubbery. After speaking with her, head back to Green Town and talk to the young woman again. You'll get a [Tulip]. Head back to your client. His parents are there now, too, fighting once again. Talk to the man and you'll hand over the Tulip. Seems like tulips were involved during the proposal or something akin to that. It stops their fighting, in any case. After the parents stop fighting, talk to your client again to receive [Serial Data] and {4 Help Points}. The Serial Data has a lotto number on it: 94305487 - This gets you the {Charge Max} NCP! Head on over to the board. --------------------------- Mission 24: Seeking Support --------------------------- Head for Sky Town. Your client is an orange Navi near the giant satellite. Your client wants the following chips: Recovery 80 H Deathmatch A Bubble Wrap Q Attack +30 * Discord S That isn't so bad. In fact, you might already have them. Remember I mentioned earlier in the guide about a green Navi wanting to trade you a Deathmatch for a Panel Return? He's in the Green's HP computer, if you wanna find him. You'll have gotten an Attack +30 in Akihara's PMD. And you probably picked up a number of Discord S chips in Akihara while searching for an Ouenka for a previous chip hunting mission. Recovery 80 H is no problem, as Asuta Land's chip order has it. And Bubble Wrap can be attained from Sky Area 1's NetDealer for 24 Bug Frags. If you need BFs at this point, battle in Akihara, Underground, and the Uranet. In-battle GMDs often carry high BF counts in those places. Once you have all five chips, head back to your client. You'll get an {HP Memory} for all the hard work you probably had to put in for this one. The {4 Help Points} are little consolation. Back to Asuta Land for the FINAL help board mission! --------------------- Mission 25: Negotiate --------------------- Your client is outside the Sky Town Force Room. That's the room the Weather-kun PC's in. Head outside and he's right there. Head back inside and plug-into Weather-kun. We're goin' after someone in the first area. You can't miss him. He's the reddish punk Navi in the center of the lower level. Talk to him and you'll get [Cash Data] - that seems familiar. Now we need to go to Uranet 1. Once there, head over to where the PMD is/was. There's another reddish punk there. Talk to him. You'll give the Cash Data to him and will receive a [Pendant] in return. Now go back to Weather-kun and plug-in. Talk to the first punk Navi and you'll give him the Pendant. After some talking, you then get [Text Data]. We now need to go to Green Area 2. Once there, head for the Net Cafe. There's a pink Navi at the far end. Talk to her. You'll exchange the Text Data for [Henji no Tegami/Response Letter]. Now head BACK to the punk in Weather-kun. You'll fork over the Letter to him. And now, head to Green Town and plug-in to the Judgeman's PC. You don't have to worry about the ground now. Make your way to area 3. You'll see an aqua-colored Navi when you enter. Talk to him. This would be the hostage. Now go talk to your client. The hostage-taker - that punk in Weather-kun - has fled to area 3. So go get his ass! You'll get into a battle. After you win, plug-out and go talk to your client again. You'll get [Hashirigaki Data] (Scribble Data) and {4 Help Points}. On the Data is the lotto number 41976910. Entering it gets you {Spin Yellow}. Congratulations! You've slaved through all the help board missions! Now then, I'm sure you're all wondering what the hell's going on. You've finished all 25 help board missions, yet your points total is only 51/75! The reason is that Capcom's being tricksy with us again and is hiding extra missions. In Japan, special E-Reader cards were sold to access these hidden missions, so if you don't have an E-Reader, enter this Codebreaker code to gain access.
3200579e 0023 Now head for Asuta Land and check the help board. 10 new missions! As per usual, let's work our way from the bottom up. I assume you've already beaten the first 25 and have your S-Rank, right? RIGHT? Well, go the hell back and do 'em, you lazy slobs! Jeez, whatta I gotta do, prod you with a pitchfork? -------------------------- Mission 1: Net Police Boys -------------------------- Your client is in the blackboard PC in the lobby of the school. The net police dude. Talk to him, then plug-out and head back towards Asuta Land. There's a boy outside, staring at the robodog. Talk to him. Best as I can tell, this kid's friends are dicks who won't let him play around with 'em online because he's teh suck at virus busting. After listening to whinypants here, plug into the robodog. Talk to the punk Navi. You'll get into a battle. Plug-out and talk to the kid again afterwards. Then go back to the lobby PC and talk to your client. You'll get {Folder Pack 1} and {2 Help Points}. Folder Pack seems to combine a Custom 1 and Mega Folder 1 into one blocky, yellow NCP. Back to Asuta Land. ----------------------- Mission 2: Exterminator ----------------------- Your client is a female in the very easternmost point in town. Across the road from the dude in the blue-green shirt. SE of the Linear Bus tower. After speaking with her, go home and plug-in. We need to hunt down red punk Navis in Central 1. The first is over near the WWW gate. Talk to him to get into a fight. Once he's down, head for the map and make your way like you're going to enter the warp portal. The second's on the blue path leading there. Now head into Central 2. Remember where the black punk Navi was, who we fought for a Submemory? The next red punk is on his platform. The next one is in Central 3, towards the western point of the big hole. He's near the spot you need to enter to access the Underground area. The next is just north of that one. Plug-out and talk to your client again. You'll get the {Custom 2} NCP and {3 Help Points}. Back to Asuta Land. ------------------------ Mission 3: Meijin's Mess ------------------------ Your client's near the bus tower in Central. And it's Meijin! Basically, there seems to've been some problems in SciLab and some viruses escaped into Saiba City. They're loose in Central and Seaside Towns. Head for the robodog and plug-in. You'll see a Met. Go over and fight that sumbitch. The next virus is lurking in the lobby PC at school. The third is in the green blackboard thing in the office. Just west of the Robo Control PC plug-in point. Now head for Seaside Town. Plug-in to the cyllindrical vending machine things down by the fountain. The last one's in the Popcorn Stand inside the aquarium. Now head back to Meijin to get a {Quick Gauge *} chip and {3 Help Points}. ---------------------------- Mission 4: Penguin Migration ---------------------------- Head for the pirahna tank at the aquarium. He'll be the man in the blue-green shirt. We got some penguin wranglin' to do.
Penguin 1: In the aquarium, over near where we had to get the underwater ball
before starting Diveman's mission. Head back to your client. You'll get [Pengin no Orei] - A Penguin's Thanks? Anyway, you'll also get {2 Help Points}. The prize has a lotto code on it - 32132348. This will get you the NCP {Rush Support}. -------------------------- Mission 5: Updates of Fire -------------------------- Head back to the aquarium. Our client this time is a SubChip Dealer-lookin' guy in a lab coat just down the stairs. Talk to him to get [Update Data]. Now head up and past the receptionist's desk. Go plug-in to the computer we were in during Diveman's scenario. Talk to the first Program you see. Now head for Area 2 and talk to the Program you'll see there. The final one's where Diveman was in Area 3. Now go back to your client. Seems there's a second part to this mission. This dick's data made the Programs overheat. Go back to the main computer and put out the Programs! All of 'em are on fire like the ones in Blastman's scenario! There's one in each area - just run around until you find them. It's not exactly rocket science. Just search for the bright, flaming-red Programs. >_> Head back to your client for a {Mega Folder 2} NCP and {2 Help Points}. ------------------------ Mission 6: Dietary Goods ------------------------ Our client's on the first floor of the school. In other words, the hall where classrooms 1-1 and 1-2 are. As would be expected, talk to the McFatass at the end. ...Anyway, he wants us to buy some ab-crunching product for him. Head for Seaside Area 2. There'll be a black Punk Navi just north-ish of the entrance. Talk to him. Now plug-out and head to the courtroom in Green Town. A brown-suited dude will be back near the seats. Talk to him. Now head BACK to Seaside Area 2 and talk to the punk Navi again - there's a crowd around him now. Talk to him and the folk around him. Now head back to your fat banana split of a client and you'll get 5000z and {1 Help Point} ------------------------- Mission 7: Poison Project ------------------------- Your client awaits in classroom 1-1's blackboard at school. A green Navi, to be specific. This one will be a little difficult. Why? Because he wants the chips to make the Poison Pharaoh PA. Meaning you have to get two Poison Seed P chips and a Poison Anubis P chip. Poison Seed can be bought for 48 bug frags in Sky Area 1's NetDealer. Poison Anubis, however, is in a PMD in Graveyard 2. Best of luck getting two Poison Seed Ps. You'll get [(Kanji) Nyuumon] for finishing and {2 Help Points}. ---------------------------- Mission 8: Official Business ---------------------------- Your client's in Sky Town's Operate Room. Once there, plug-in to the computer displaying the world map. The net policeman there is the one we want. Talk to him. You uh... you may have noticed the lineup behind him. Blastman, Diveman, Circusman, Judgeman, and Elementman! Image Data, apparently. I dunno if that counts as Navi Ghosts or not, but whatever. We still have to fight all five of the damn things. It's actually really easy, because they're all V1s. Just go down the line and beat up each of them once. After you get done, talk to your client again to get {Area Steal *}, {Navi Scout *}, and {Bad Medicine *} plus {3 Help Points}. ---------------------- Mission 9: Experiment! ---------------------- Head for the aquarium. The shark tank, specifically. It's Meijin again! Talk to him and answer yes to get in a staggeringly-long 20-set battle.
Battle 01: Metool x3 You'll get {Circusman *}, {Judgeman *}, and {Elementman *} for your hard work, plus {3 Help Points}. ------------------------ Mission 10: Soul Battler ------------------------ Our client's on Green's HP. The net policeman. Talk to him and answer yes to his question. Plug-out and head to Green Town. Plug-into the statue next to the flower shop. Talk to the red punk Navi to initiate combat. Prepare for another marathon.
Battle 1: Metool SP x2, Gurasan x1 Return to your client. You'll get the [Soul Emblem] for winning and {3 Help Points}. Soul Emblem has the lotto number 69548756 on it, which will get you the {Tango Support} NCP. After finishing the final mission, your rank goes from 'S' to 'Master' - You'll then get a call from Enzan. He and Blues will be waiting in classroom 6-1. Go there and speak with him to get into battle with Blues' final form. ######## BLUES FZ ######## HP: 2800 Attacks: All the same as his SP form, including the updated shadow attack thing. Strategy: Same as SP, only faster. You'll get 3000z for an S-rank on him. Me, I got 1000z for a 2-rank my first time. But you DO get the satisfaction of having fought a piss-mean version of Blues. That's gotta count for somethin', right? Plus Enzan FINALLY recognizes that you're strong.
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