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The next day, special maintenance is mentioned and Netto falls asleep in class
again. When he wakes up, there's some odd noises coming from the locker behind
him. After class, we get an e-mail from Haruka. Yuuichirou's been arrested. Head home and talk to Haruka. She mentioned something about someone hacking Green Town's Judgement System. Y'know, the stupid digital judge thing. Netto asks where Yuui is now, she says he's been taken to Green Town. So that's where WE need to go! Once there, head into the courtroom. The sentence gets passed and a deathbot starts to tote Yuuichirou away. Rock smells a rat and I do too. Yuuichirou isn't smart enough to do anything sneaky, for one thing. Speaking of rats, head up the side of the room and look at who's there. That creepy Kenji guy. But he does give us something that loosely translate to [Case Files] (Jiken no Shiryou) so... Netto has no idea what an alibi is, so he asks Rock. The crime was committed at 4 yesterday... but THEY were with Yuui at that hour. So now our job is basically to get people who can vouch for Yuuichirou being around at the time of the hacking. Rock suggests that strange dude in the cloak. I concur! Head back to Central Town! Anyway, we need to talk to people who might have seen or had contact with Yuui at 4 yesterday. When we got off the short bus, he was comin' outta the school, so that's a good place to start, eh? Go in and talk to Mach-sensei. But that lead's no good. The blackboard maintenance took place before the hacking did. Near Mach-sensei, plug into the board right in front of him. Grab the {Enemy Search} Sub-Chip. While you're here, plug-in to class 1-2's blackboard. You couldn't before. You can find a {White Capsule *} and an {HP Memory} in BMDs. Also there is another one of those evil-looking punk Navis. For 2000z you can get a [Battler Card]. This allows you to gain access to Virus Battler. See the post-game walkthrough for more on this. Go check out the green blackboard in the office for a {Charge +1} NCP and a {Regular Up 1} in BMDs. Now then, go to 6-1 and plug-in to the camera. Go up to that funky machine and inspect it. Viruses will pop out! After a LONG back-and-forth, a Program will float up to Rock. After even MORE talk, we get to see a playback. Kojirou walks in, followed by a securitybot. The lights go out when the bot inspects the locker that Rock thought was making odd noises. Looks kinda bad for ol' Koji, doesn't it? Go inspect that locker! Mach-sensei comes in and accuses Netto of swiping the robot. And then more talking. Next, go to the office and plug-in to the main PC. Y'know, the one where we fought Blastman. Head for the actual spot Blastman was sitting and inspect the giant face-looking thing there. We get another video playback. Sure enough, there's Yuui! Later that day, no one's around. At least, no one until Kenji enters. We get the robot's [Vision Data]. Plug-out and get back to Green Town. Go into the court building and talk to the man standing in front of the courtroom doors. After speaking with him, head to the right and into the side door usually guarded by a copbot. The bots seem to be administering shock treatment to Yuuichiro. Ouch. The nearby jailer dude can't do anything. So, as usual, it's up to us. Nurr. Head past him and into the open cell. Plug-in to the chair! Grab the {Full Energy} Sub-Chip in the BMD and the {Ojizousan O} in the PMD. Now plug-out and head into the Court through the jail-area's door. Kenji's lingering around. Unfortunately, he has control over the cyberjudge and THAT thing declares you guilty. So a league of deathbots swarm the room! And not only there - they're terrorizing Central Town, too! After you regain control, head through the side (blue) door usually guarded by that old man. The brown door nearby is locked, it seems. We need the password to gain entry. Go back into the main building and plug-in to the Green HP. Talk to the aqua Navi. He'll give you a three-digit number (153 in my case). Input this to gain access. Once inside, head around and climb the ladder. This will get you to the cyber judge's tree platform in the center of the courtroom! Netto will converse with Kenji, who's still hanging around.
________________ Rock's hearing things. Okay, this area's kinda odd. Basically you have to walk over all the buttons to pass... But you can't get stuck. Screw up and you get waffled for 100HP and get thrown back to start. That's not a good thing. You can hit L to look around.
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Head forward and you'll encounter your first button puzzle. Now once you step
on a brown tile and make grass sprout, you cannot step on it again, else you'll
lose 100HP and have to restart, so be careful.
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Head forward and grab the BMD, then continue on to the second button puzzle.
After that, head forward and take the long way around to get the second BMD.
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The next button puzzle's right around the corner and fairly long. And that's the end of area 1. Simple, isn't it?
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________________ | Judgement PC 2 | ---------------- | BMD 1: Yoyo N | BMD 2: HP Memory It doesn't matter which path you take leading out, so long as you aren't an idiot and come right back to start. Anyway, the first button puzzle's up ahead.
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When you reach the next junction, hit L so you can see the path you need to take
to the BMD. Continue around to reach the next button puzzle.
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Now just continue yourself up the narrow path to the fourth button puzzle. Now head on to area 3.
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________________ | Judgement PC 3 | ---------------- | BMD 1: Regular Up 3 | BMD 2: NCP Expansion Memory Final area. Pay close attention to the multiple paths leading out of the starting gate. Don't take the third. In fact, to make things easier, take the rightmost path. Head up and into the first puzzle.
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Go through the gate and right into puzzle 2.
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And now save, because there's that skull gate. But who could we be fighting? ...Colonel? Not good - Colonel's jumped ship and is workin' for the other team now! You'll live to regret this! After a long talk, Colonel charges, there's a flash of light, and... ...Colonel is stopped in his tracks! But how? Another flash of light! Colonel isn't liking this. He plugs out, leaving his buddy Judgeman there to deal with us. As expected, Kenji's the operator for him. So what about Colonel? Hmm... oh well. No time to think about old allies becoming new enemies, we've got a fight ahead of us! | |
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Type: Normal HP: 800 (v1), (EX), (SP), |
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Attack 1 He'll shoot out some kind of electrical whip along one row. It paralyzes and super pierces but is highly telegraphed. Range is three panels long
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Attack 2 Judgeman summons a few Monster Book of Monsters to chase you. The Books can only move foward and up or down once a column and track Rockman's movement to a limited extent.
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Attack 3 Judgeman summons a blue book on his front column. If you attack it, it attacks you with either Bubble Star, Hell's Burner, or Golem Arm.
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Judgeman always comes up to his frontmost column to use attack 1, plus the ground will flash before he uses it. Easily avoidable. I swear, his second attack looks like that book from the third Harry Potter movie. He'll summon two of them and they'll slowly home in on you, so watch out. You CAN destroy the books. The third attack acts like Gateman's gate from EXE2, sort of. Only this one attacks with random virus attacks. I've had it shoot bubbles, use Golem Punch, and use a Fire Arm-ish attack. It eventually goes away, but it's definitely annoying while it's out. You have to watch and avoid its attacks while keeping mind of Judgeman's movements. | |
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You get 4000z for beating him. Rock runs up and fixes the computer which, in turn, fixes the guardbots. Nearby, the cloaked figure watches on. Later, Kenji is found guilty and is presumably hauled off. Kojirou, meanwhile, is made to stand in the hall with a bucket of water on his head as punishment. Meanwhile, some dude with bad teeth comes up to...Barrel? Yup. That ugly, yellow jacket is unmistakable. Seems Barrel wants the WWW to revive or somesuch. Greiga Version: Back at home, Netto watches TV. You then get an e-mail. Actually, it's two, but only one is important. The first mentions an 'An Electel' ...I'm taking a stab at that since the kana is Erekiteru. Anyway, '-sensei- is attached. Ereki-sensei. Elec-sensei. ...God dammit. Falzer Version: Back at home, Netto watches TV. You then get an e-mail. Actually, it's two, but only one is important. The first mentions... Dingo?
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