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Netto's in school. There's a banner for some World Fair going on, and the kids
are gathered. Then the two idiots try working out a word...and getting it all
wrong. Kojirou and Netto start to dash away when someone calls out to them. Unique sprite warning - operator ahead. Watch EXE Beast? Then you know exactly who THAT old fogey operates. The old man pops up behind Kojirou, startling him. His name? Fuuten Roushi. Which very well may just be one word (Fuutenroushi) since there isn't a name break dot anywhere in it. But that looks odd, so I picked the most natural-sounding break spot I could. Deal with it! Roushi babbles for awhile, then hobbles off. We're free to leave after that. You can now use the Chip Order in Asuta Land, by the way. Stop by your HP before doing anything else, as Meiru's sent you a {Roll V2 R} chip! In the Net Cafe, talk to the yellow, female Navi. We need to find a "Dennou Ashika" ... Annnd Ashika means Sea Lion. So... we gotta find a friggin' sea lion on the internet? Nurrrr... Head to Seaside Town. Go into the aquarium and behind the reception desk. There's a man in the next room partially hidden. Say yes to his virus busting challenge and you'll get 5 Bug Frags. Now continue on to the Main Computer - the one where you had to save fish Programs from sharks. There's an aqua-colored Navi here. He'll give you another fight. You'll get a Charge +1 NCP for your troubles! Now plug-in to that glowing, green screen to get to the aquarium's HP and talk to the yellow and pink twins like we saw in the Net Cafe. The next clue is "A fish that can't swim" - well, that taiyaki stand is a pretty good place to check. It's outside the aquarium, next to the stuffed-animal stand by the fountain. Inspect it - you can plug-in. Grab the {White Capsule *} battle chip and {Open Lock} Sub-Chip in the BMDs, then talk to this set of twins. After that, plug-out and head back to Central. Go to class 6-1 at school and inspect the bug jar things the kid is staring at. Then talk to the kid himself. Now go over to the right side and inspect the camera. Plug-in! Grab the 3000z and {Jungle Land} NCP from the BMDs, then talk to the girls. You'll get an {HP Memory} for all your running around! And a new folder! Plug-out. We get an e-mail then and after, Rock says we need to go to a place called Green Town. Head to the Linear Bus. You now have two options.
Seaside on the left Got it? Ooh, lookit. It's all leafy and stuff. Saloma would love it here. There's a statue you can plug-into here. It has a {Regular Up 2} and 2400z in BMDs. Sub-Chip Dealer sellING: Enemy Search - 7000z Shinobi Dash - 500z Untrap - 800z Yay, Untraps! Bit PRICY, but... Also, near him is a shady character in a cloak and hat. Hmm...I don't buy it. Head up the stairs by this person and you'll trigger a cutscene. The cloaked figure tells you to stop, then comes up to you. Jerkman tries ordering us about. We don't listen. Naturally! ...Annnd then we trip an alarm. God dammit, what's WITH this place?! Oh look, deathbots. Eventually, the manager of the aquarium comes in and stops the bloody rampage. He'll talk for a LONG time and give you key item [Masakari] which references something being in full bloom or somesuch. Plug-in to the nearby machine.
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Sub-Chip Dealer As you can see, there's a lot of...wood here. Break out Heat Cross as you see fit. Roast some bees and corn! Talk to the aqua-colored Navi before you leave, else Rock won't LET you.
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NetDealer Mmm, NCPs. Eww, portal area. One set of portals leads over to one of those weird Jell-O Xmas Trees and a warp to a Jiten HP. There's a {Yoyo *} and {Sub Memory} there in BMDs. So get those. The path to the PMD is via the northwesternmost portal (upper-left) shortly after you enter the area. Okay, um... Yeah. Portal your ass around until you reach the center of the area. >< After that, head down the stairs on the left. This'll let you reach Central Area 3! The right set of stairs lead to a gate that needs the [Houritsu no Chishiki] or Law of Knowledge. The hell that is. Well, after inspecting the Law of Knowledge gate, Netto starts babbling about a Program-kun's head. Hmm, lesse here. Okay, back to Green's HP. Talk to the Program, then to the aqua Navi near the other two. He seems to make you pay 1000z for something or another. But the other two Navis wouldn't talk to me until after I did it. Talk to the green Navi next. He'll tell you to, apparently, make a Program-kun MAD or something. And this is somehow the answer to the Law of Knowledge. >< Nurrr logic nurrr.
______________ Run forward and look at that map. Look at that map. LOOK AT THAT MAP. Oh my god, why do I write these each year?! Okay... Follow me here. I've been writing almost 12 hours straight as of this moment. I'm exhausted. I'll fix anything on the second pass. Get to the Net Cafe here. The green Navi will give you the [Kyoka Data]. Firebrand? Okay. Whatever it is, I'd say it burninates something. Plug the hell out. Head for the security thing we stepped through earlier. The manager will call us over and... unique sprite alert. I'm thinking he calls himself Roppou, but that's just going on kanji alone. Netto wants to call him Kenji. I agree. Anyway, after the talk, go into the courtroom. Talk to everyone, then head to the front to trigger a scene. Netto tries getting...I'm guessing the judge's...attention. Then there's a blackout! Then the damn deathbots act up! Then there's a flash of light and the cloaked figure from earlier saves us! Then the Kenji guy pops in. Ahh, that's why we're here. Kurohige's trial! Netto gives his testimony in front of the court, nervously. Then a deathbot comes to haul the Cap'n away. If you aren't thinking something fishy's up here, you haven't played enough EXE. You'll get an e-mail from Fuuten Roushi when you finish up. He's outside, on the left of the two giant tree stumps! He'll give you two choices, select the left answer ('Yes') to both to trigger another scene. Then talk to the large, electronic book to gain control over Tenguman! His special chip is F Tornado and... well, go use it. It kicks ass. His charged shot is TENGU THRUST. Which is far dirtier-sounding than it could ever be. His nose shoots out three panels forward, that's what it does. Now head to Green Area 1. We have business there. Once there, Roushi will talk to you a bit. Hitting A on the field will cause Tenguman to whirl around, slicing up stuff. You'll also have a counter in the upper-right. And you'll notice that crows start flying at you. Hit A to shove them away. We must collect leaves and scrolls. Just be careful of those crows. If you get hit, you restart. Each time you hit A, you use a leaf. Get it? No leaves, no scarecrowery. The first leaf is on the platform with the warp to the PMD. The first scroll is on the main, central platform. Another leaf is just southeast of it. Now head down the left set of stairs and grab the next leaf you see. The next scroll is to the southwest, past another leaf. The next is almost directly southeast of the stairs. Once you have it, head back up and take the right set down. There's another leaf in the northeast, where a GMD usually is. The final scroll is just to the southeast. Now we need to repeat the process in Green Area 2. We need to find 4 scrolls again. Make your way towards the Net Cafe. You'll run across a leaf along the way, in case you need an extra attack. The first scroll is directly northwest of it, along the middle of three prongs jutting out from the path. After getting it, head into the Net Cafe. You can use the nearby portal to divert all the crows to the far south if you'd like to conserve leaves. Continue down to the southeast. The platform next to the one with the skull gate holds scroll 2. The next one has another leaf. There's another leaf nearby, too. Just as well - the crows should get back to you around the time you reach it. Continue as far south in the area as you can get over here, as scroll 3's down that way. Now head for the forest in the middle of the area. The final scroll is southwest of the large tree. Tenguman will plug out. Now talk to Roushi to get into a fight. | |
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Type: Wind HP: 800 (v1), (EX), (SP), |
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Tengu Thrust Tenguman attacks the three panels ahead of him with a quick nose thrust attack. | ![]() |
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Fuujin Tornado Tenguman creates a tornado on each column of Rockman's side of the field and the tornadoes move up or down along the panels in their column.
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Attack 3 Tenguman will raise his arms and a group of rows will highlight before Tenguman rushes down them at high speed.
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Sword-type chips his weakness. If you're able to area lock him, do it. Then just slash to your heart's content. A good way to get him (if not neccessarily a brilliant battling method) is to get hit with Tengu Thrust, then slash him in the puss. He's not hard to fight at all, really. The worst he can do is the tornados, which are just mildly irritating if you can't move properly. | |
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When you win, you get {Tenguman T} and the ability to use him as a Link Navi! Tengu Cross is fun - built in Float Shoes. You can walk right over cracked or broken panels. And your charge is a Fuujin Racket. The ability to move over broken panels is definitely the best part of this Cross in my eyes. And hitting Back+B seems to make a breeze sweep through the enemy field, drawing enemies forward. Anyway, we're done here. Head back home. As soon as you step off the Bus, Yuuichirou calls out to you. Thankfully, it's nothing important. Head inside and go to bed. |
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