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Netto's in school. There's a banner for some World Fair going on, and the kids
are gathered. Then the two idiots try working out a word...and getting it all
wrong. Kojirou and Netto start to dash away when someone calls out to them. Unique sprite warning - operator ahead. Watch EXE Beast? Then you know exactly who THAT girl operates. Pakuchii Faran is her name. Cooking is her game. She came from Ajiina to Japan for random cooking reasons. Anyway, once Faran leaves, we're free. Head for home, plug-in, and hit up the Net Cafe. Oh, and uh...Chip Order in effect at Asuta Land. >.> Dekao and Meiru have left you mail in the usual spot. You get a {RollV2 R} chip in Meiru's, so you might wanna stop off to check in. In the Net Cafe, talk to the yellow, female Navi. We need to find a "Dennou Ashika" ... Annnd Ashika means Sea Lion. So... we gotta find a friggin' sea lion on the internet? Nurrrr... Head to Seaside Town. Go into the aquarium and behind the reception desk. There's a man in the next room partially hidden. Say yes to his virus busting challenge and you'll get 5 Bug Frags. Now continue on to the Main Computer - the one where you had to save fish Programs from sharks. There's an aqua-colored Navi here. He'll give you another fight. You'll get a Charge +1 NCP for your troubles! Now plug-in to that glowing, green screen to get to the aquarium's HP and talk to the yellow and pink twins like we saw in the Net Cafe. The next clue is "A fish that can't swim" - well, that taiyaki stand is a pretty good place to check. It's outside the aquarium, next to the stuffed-animal stand by the fountain. Inspect it - you can plug-in. Grab the {White Capsule *} battle chip and {Open Lock} Sub-Chip in the BMDs, then talk to this set of twins. After that, plug-out and head back to Central. Go to class 6-1 at school and inspect the bug jar things the kid is staring at. Then talk to the kid himself. Now go over to the right side and inspect the camera. Plug-in! Grab the 3000z and {Jungle Land} NCP from the BMDs, then talk to the girls. You'll get an {HP Memory} for all your running around! And a new folder! Plug-out. We get an e-mail then and after, Rock says we need to go to a place called Green Town. Head to the Linear Bus. You now have two options.
Seaside on the left Got it? Ooh, lookit. It's all leafy and stuff. Saloma would love it here. There's a statue you can plug-into here. It has a {Regular Up 2} and 2400z in BMDs. Sub-Chip Dealer sellING: Enemy Search - 7000z Shinobi Dash - 500z Untrap - 800z Yay, Untraps! Bit PRICY, but... Also, near him is a shady character in a cloak and hat. Hmm...I don't buy it. Head up the stairs by this person and you'll trigger a cutscene. The cloaked figure tells you to stop, then comes up to you. Jerkman tries ordering us about. We don't listen. Naturally! ...Annnd then we trip an alarm. God dammit, what's WITH this place?! Oh look, deathbots. Eventually, the manager of the aquarium comes in and stops the bloody rampage. He'll talk for a LONG time and give you key item [Masakari] which references something being in full bloom or somesuch. Plug-in to the nearby machine.
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Sub-Chip Dealer As you can see, there's a lot of...wood here. Break out Heat Cross as you see fit. Roast some bees and corn! Talk to the aqua-colored Navi before you leave, else Rock won't LET you.
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NetDealer Mmm, NCPs. Eww, portal area. One set of portals leads over to one of those weird Jell-O Xmas Trees and a warp to a Jiten HP. There's a {Yoyo *} and {Sub Memory} there in BMDs. So get those. The path to the PMD is via the northwesternmost portal (upper-left) shortly after you enter the area. Okay, um... Yeah. Portal your ass around until you reach the center of the area. >< After that, head down the stairs on the left. This'll let you reach Central Area 3! The right set of stairs lead to a gate that needs the [Houritsu no Chishiki] or Law of Knowledge. The hell that is. Well, after inspecting the Law of Knowledge gate, Netto starts babbling about a Program-kun's head. Hmm, lesse here. Okay, back to Green's HP. Talk to the Program, then to the aqua Navi near the other two. He seems to make you pay 1000z for something or another. But the other two Navis wouldn't talk to me until after I did it. Talk to the green Navi next. He'll tell you to, apparently, make a Program-kun MAD or something. And this is somehow the answer to the Law of Knowledge. >< Nurrr logic nurrr.
______________ Run forward and look at that map. Look at that map. LOOK AT THAT MAP. Oh my god, why do I write these each year?! Okay... Follow me here. I've been writing almost 12 hours straight as of this moment. I'm exhausted. I'll fix anything on the second pass. Get to the Net Cafe here. The green Navi will give you the [Kyoka Data]. Firebrand? Okay. Whatever it is, I'd say it burninates something. Plug the hell out. Head for the security thing we stepped through earlier. The manager will call us over and... unique sprite alert. I'm thinking he calls himself Roppou, but that's just going on kanji alone. Netto wants to call him Kenji. I agree. Anyway, after the talk, go into the courtroom. Talk to everyone, then head to the front to trigger a scene. Netto tries getting...I'm guessing the judge's...attention. Then there's a blackout! Then the damn deathbots act up! Then there's a flash of light and the cloaked figure from earlier saves us! Then the Kenji guy pops in. Ahh, that's why we're here. Kurohige's trial! Netto gives his testimony in front of the court, nervously. Then a deathbot comes to haul the Cap'n away. If you aren't thinking something fishy's up here, you haven't played enough EXE. You then get an e-mail about Faran. Head outta the courtroom. You'll find her nearby, with some books set up. She'll ask two questions. Answer yes to both. There will now be Dennou Cooking. Talk to the big, electronic book nearby to gain control of your next Link Navi - Slashman. We must apparently find 80 grams of cooking ingredients. Nurr. Head northeast to see...Digicabbage WHAT? Basically, you have to input the directions shown. Slice up one of those cabbages perfectly for 40g. And that's how we do Dennou Cooking. In battle, Slashman's special chip is R (Rolling) Slash. His charge shot brings out a trio of kunai. If you're on the middle row, they hit all rows. Head through the portal at the top to get to Green Area 1. Here, we need 120 grams of stuff! While you're over here, let Slashman tear up that damn Jell-O tree! HP+100 NCP get! The A and B buttons are incorporated into the cooking commands. Carrots are the speciality here. Perfect cooking means 40g in the pot! Get three carrots perfect sliced and diced and we can head on to Green Area 2! In Area 2, we need 160 grams of stuff and ...You know, I dunno if those WERE carrots, because there's white ones now. Oh well. Radishes maybe. Just flay that crap! L and R buttons are now a part of the commands. 4 perfect scores and we're done. After you're done, you'll plug-out. Talk to Faran to get into a battle with Slashman! | |
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Type: Sword HP: 800 (v1), (EX), (SP), |
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Wide Slash Slashman appears in the column ahead and slashes at you with his claws for a Widesword range. | ![]() |
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Sonic Knife Slashman will send out a single kunai knife each along two adjecent rows multiple times in succession.
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Rolling Slash Slashman performs a spinning slash attack which homes in on the column you are standing on.
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The new Blues? Could be. He has Shadowman's trails, too. When he speeds up, he's about to attack. The hardest thing to avoid is the Rolling Slash. You'll surely get hit by the first attack, but the third's easy to avoid. The easiest way to win, obviously, is to Heat Cross. Slashman's wood-alligned and thus weak to fire. | |
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You'll get {Slashman S} when you win. Plus you can now officially Link Navi with
him! That's Slash Cross! You'll get an e-mail from Faran about Slash Cross soon. After that, it's finally time to head home. It's been a long day. Unfortunately, it isn't quite over yet. As soon as you step off the Bus, Yuuichirou calls out to you. Thankfully, it's nothing important. Head inside and go to bed.
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