Walkthrough:
Chapter VI : Awakening of the Beasts
Two Navis discuss the upcoming storm.

Netto will start to plug Rock in, but Haruka cuts it off. Go downstairs and talk to her. Seems Iris came by! Head for the bird statue just in front of the school to find her. She seems to think something bad's about to happen on the internet. Just then, Kojirou calls. Seems something bad IS happening on the internet...

Circusman begins to dance.

Shit, I'd say that's bad. Clowns are creepy as is, I don't wanna see one dance. Especially one as rotund as THAT clown!

Seems the Navis think that too, because Circusman's dance screws their HP and causes them all to collapse. What I'm gonna assume is their souls pop out and that fat banana split sucks 'em all up! It's the Navi version of a Dementor!

Circusman then floats - yes, floats... In there, they all float. And if you plug-in, you can float, too!

Gah, sorry. I had to. I'm so sorry I had to reference that.

Anyway, Circusman spits the Navi soul things into the giant gaping pit in the center of the area. In fact, he loogies a LOT of them in. It looks like tubby butterball reawakened the Dennoujuu! Greiga and Faltzer have been revived! See? THIS is why you should never trust a clown, they ALWAYS lead to destruction!

Circusman then opens some gate in its body and tries sucking the Dennoujuu in. Unfortunately, he only captures one of them. But the Net Police show up before he can try getting the other! The other does not like waiting and attacks! Circusman plugs out before it happens, but the Net Police get caught in the blast!

Head inside and you'll get an e-mail from the Net Police, warning people. Go upstairs and plug-in! Yuh-oh. Darkened internet = bad voodoo. All the Navis have collapsed, too. DAMN CLOWNS! Plug-in - Dekao's got an HP Mail waiting. Head for Central 3, quick! The internet SHAKING as you arrive is a bad sign. Run up past the Net Police to where Circusman was. You start to battle, but the Dennoujuu bats you away easily. Rock plugs-out.

Head downstairs and talk to Yuuichirou! Ah, he's useless! Go back upstairs!

Rock tells Netto to shut up. He asks why. Rock says he can hear something. Seems Yuuichirou is hollering about something. He's on the phone, apparently. And talking about sealing the Dennoujuu. ...Inside a Navi's body. Kinda like Circusman did, I guess. Why do I not like where this conversation is going? It'd take a lot of memory to take in one of the Dennoujuu. He mentions Rockman and an [Ekusa Memory].

Rock wants to go back. Plug him in and return to Greiga. A downed Net Policeman will stop you before you get far. He mentions a few things: Soul Knife, Soul Sword, Soul Axe, and Soul Gun. He gives us the [Soul Weapon]. We then get a counter in the upper-right.

Knife x 2
Sword x 2
Axe x 1
Gun x 1

Apparently some funky things are going on. I don't quite get it all, but...

See that red thing? Go up and choose Soul Knife. You'll take out the virus. We've gotta go drop the rest of the evil spirits now.


Near the map here, you'll find two more. Get on the NE side of them and use a Soul Sword.


Now use a Soul Knife on the remaining one.


Head for the Net Cafe. Use the remaining Soul Sword.


Then go to the SE of the three remaining, aim NW, and use the Soul Gun to hit the yellow spirit on the end. Finally, get in the middle and use the Soul Axe to delete all three. The barrier forward will be released! You'll also received {1 Bug Frag} for your effort. Continue on.


Talk to the Net Policeman in Central Area 2 and get a new supply of Soul Weapons.

Knife x 2
Sword x 2
Axe x 4
Gun x 1

Head forward. You'll come across a four-pack of evil spirits. Go a few tiles down from the three in a row, aim at them, and use the Soul Gun so that it hits the yellow spirit. Okay?


Now, go use a Soul Knife on the single red spirit on the right.


Then turn and Soul Axe the three remaining.


Continue along. You'll see a three-pack on one of the alleyway paths. Knife the yellow one and Axe the lot.


The next one's another of those damn Tetris-block shapes. Use an Axe on the two yellow ones, then Sword them all.

  


The path to the end will then open. You'll get {1 Bug Frag} again.

In Central 3, even more evil spirits have set up shop. Once more, talk to the downed member of the Net Police to get your Soul Weapons recharged. This time, we get:

Knife x 3
Sword x 4
Axe x 4
Gun x 2

This area also introduces blue spirits. If red is level 1, and yellow is level 2, then blue is level 3. Got it? Blue takes three hits.

Soul Gun the blue one nearby. Twice. That's right, use all of them on him.


Then Sword him and the red spirit behind him.


Take out the neighboring red spirit with the Knife.


On the right is an L-shaped block. Sword both yellows. It'll fully delete one of them.


Now go around and Sword the remaining reds.


Nearby, another L-shaped sort of block. Sword the yellows.


Knife the neighboring red.


Then Axe the two you initially Sworded.


Continue around to the three in a row. Axe twice then Knife the remaining red. The final flame barrier will open. You'll get yet another {1 Bug Frag}. Now then, the Dennoujuu's right there - go over to it!

   


Rockman isn't going to fight the Dennoujuu...he wants to absorb it! Yuuichirou calls in and addresses Rock by his true name. Netto even gets in on it with a 'Saito-niisan.' Rock says goodbye to Netto and begins to install the Dennoujuu! He succeeds...but he's down for the count.

Back on Netto's HP, he pleads for Rock to open his eyes. But the massive task of asborbing the Dennoujuu has taken its toll on poor Rock. His body is trying to deal with the huge amount of power it just took in. Iris e-mails Netto and mentions something about [Iyashi no Mizu] which...seems to translate to [Evil Water].

You'll get an e-mail from Asuta and Kojirou, as well.

Well, we need to get to Seaside Area 3...but Rock's down for the count. What can we do?

Well, don't we know someone whose Navi we can borrow?

Head to the school. Talk to Hinoken/Shuuko, then inspect the nearby computer to plug-in with Heatman/Aquaman. We're about to dive headfirst into an area filled with water viruses. This oughta be fun. Head for Central Area 3. Seems the Navis online are still out.

Uh-oh. Seaside Area 1's looking pretty gnarly, isn't it? But we took in the Dennoujuu! What's going on? Could Circusman be unleashing evil spirits now? Talk to the fallen Net Policeman. Heatman/Aquaman gets equipped with Soul Weapons now.

Knife x 4
Sword x 4
Axe x 3
Gun x 3

Head around and Sword the red/yellow duo in the first four-pack.


Sword the next two. Leave that blue spirit there and head along the Bottom Spiral.


Get between the two yellows and Axe once.


Now Knife the remaining reds.


Go back to the center. Gun the blue from behind for an instant kill.


Kill the single red along the path into the Top Spiral.


Turn and shoot the yellow one in the back for another instant kill.


Continue around and through the warp to the lower platform. Sword the back two twice.


Now Axe the three remaining in the back.


The dark flame will fall and we'll get {3 Bug Frags} this time. Head back to the bottom spiral, near where we dropped those two yellows.

There's still a purple gate blocking the way forward. Thankfully, all it needs is a [Train Arrow 1] chip. Should have plenty of them by now, eh?

________________
| Seaside Area 2 |
----------------
| BMD 1: Panel Return *
| BMD 2: Vulcan 2 D

Nearby Net Policeman for the reload!

Knife x 3
Sword x 3
Axe x 3
Gun x 3

Lotta threes. There are two nearby blues, but look at how many conveyor tiles are here! Buh. We are NOT attacking them from the front. It's all about assassination here.

Head southeast. Snipe the blue spirit in the 3-pack, then unlock the nearby security cube for 100z.


Axe the two remaining


Knife the last one.


Continue north. Gun the sole red.


Use a Sword on the red/yellow combo.


Then Knife the remaining red.


Sword the two yellows for an instant kill.


Make your way around and Gun the red in the back from across the conveyor belt.


Get behind the blue and use an Axe.


Take out the remaining red with a Knife.


Now go down and Sword those two blues from earlier in the back.


The flames will fall! You'll only get {1 Bug Frag} this time. The purple gate here demands a battle of you! It's a 3-in-a-row battle, so be aware of that.

Head on through to our destination!

________________
| Seaside Area 3 |
----------------
| BMD 1: Regular Up 2
| BMD 2:
| PMD: Wide Blade B
| YMD: Blastman SP B

NetDealer
---------
HP Memory - 2500z, 5000z, 7500z, 10000z
Bamboo Sword W - 4200z
Recovery 80 K - 3000z
Barrier 100 H - 3800z
Count Bomb 1 H - 8800z

Hey, a Net Policeman NOT down. Talk to him for a refill, anyway.

Knife x 3
Sword x 5
Axe x 4
Gun x 3

Get behind the Net Policeman and Gun the yellow in the back.


Then Knife the red NW of him.


Head southwest, being careful to avoid the conveyor tiles. Sword the yellow from the side.


Knife him to finish.


Sword the blue in the back for instant death.


Hug the southwest wall and hit the conveyors at the lowest point so you can continue southwest. Once again hug the SE wall and hit the conveyors. You'll hit the friggin' motherlode. Sword the yellow/red duo.


Knife the remaining red.


Get behind the blue and Axe.


Sword two of the reds


Axe the remainder.


Now make your way back to the blues at the start. You should have 1 Sword, 2 Axes, and 2 Guns remaining. Get on the conveyors nearby so you can Gun the middle of the three blues. See the spot? On your way back, Gun another blue in the back. The closest one. In other words, shoot so you can get behind the other one.


Now get up behind the remaining blues and drop them from behind.


You'll have one Soul Weapon left over. You get to pick how to finish things here. You'll get {1 Bug Frag} for finishing.


The double flames drop. Make your way back over to where the motherlode of evil spirits were loomin'. Inspect the Bigass Faucet. Heatman/Aquaman will attain some of this so-called [Iyashi no Mizu/Evil Water] stuff.

Uh-oh. Circusman dropped by to play. He unloads viruses for you to play with! Once you smite them, Circuman gets outta there. Plug-out, then plug-in again. It's faster than walking back to Netto's homepage. Go up to Rock and inspect him to administer the voodoo juice.

Uhhh-ohhh...

Well now we're in TROUBLE! Rock's awake again... but he's not exactly feeling like himself. Juuka-Rockman lets out a net-shaking roar. Yuuichirou tells Heatman/Aquaman to get the hell outta there, but Heatman/Aquaman stays. Juuka-Rock lets out another roar. And then I guess Heatman/Aquaman bitchslaps him or something. Whatever he did, it reverts Rock from Beast Out form and back to normal. Annnd then he collapses again. D'oh! Heatman/Aquaman then plugs out, as he's pretty torn up at this point.

Days later, Rock's back. He overcame the Dennoujuu.

The next day, Netto wakes up on his own. Yuuichirou e-mails us then, basically telling us of the benefits we get by having Greiga/Falzer within us. And then, you guessed it, we get thrown into a tutorial.

See the button pointed out? Thassa Beast Button. You use it to Beast Out. This will invoke the Juuka-Rock form that Heatman/Aquaman bitchslapped. Now watch the Kokoro Window. We get three turns like this. On the fourth, if we hit the Beast Button again, we go into Beast Over. Rock goes completely out of control, moving and attacking on his own. The only input you get is the chips you send him that turn. Once Beast Over is done - it's a 1-turn deal - you reach your limit. The Kokoro Window shows an exhausted Rock. Your hit points will drain, your Buster falls to 1/1/1/, and you cannot Cross with anyone. So use Beast Over wisely.

Just try it out. Hold down B and witness the badass power of your Beast Buster/Feather Shoot. Use some battle chips!

After the tutorial, Kojirou stops by! And he isn't bringing good news. Circusman has been spotted again!

You get an e-mail from Yuui detailing Beast Out features again. Go plug-in. Yaito's sent your HP mail, if you wanna read. Head for Central Area 3. While you're on your way, play with your new powers a bit. Beast Over and see what happens.

You may notice that, after using Beast Out and, say, killing viruses in one turn, your Kokoro Window will read a '2' next time you enter battle. It'll drain down like that until you go through a fight WITHOUT using the Juuka System. The count goes up for each battle you DON'T use it. Got it?

Once in Central 3, head for the statues. It's time to get revenge on that damned clown!

Circusman.exe:
Type: Normal
HP: 700 (v1), (EX), (SP),
Attack 1

Two hands will appear on the column you're on. They come together in attack.

Attack 2

Circusman summons a hoop through which an animal will come flying from to charge foward.

Attack 3

He'll come over to your side in an odd form and appear above Rockman before coming down. If Rockman is caught underneath Circusman, he will sustain a large amount of damage from multiple punches. The RV version of this attack inflicts Blind as well.


Strategy:

His attacks come FAST, so watch out. The quickest and EASIEST way to beat him is to Beast Out at the start of battle and just use your Beast Buster/Feather Shoot to eat away his hit points. Watch out for that third attack. If he lands the big top on your melon, you're in for deep hurting. In addition, if he has a desperation attack, I didn't keep him alive long enough to see it.

You'll get 3000z for winning. Plus the pride in knowing that you just beat a clown up.

Circusman's operator will report to that same mysterious figure that we 'saw' earlier.

All original content, images, and design copyright © 2007 The Rockman UnderSquare. Rockman copyright © 2007 Capcom.


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