Walkthrough:
Chapter V : Water Logged
We see a weird dreamlike sequence with Rock running through nothingness. Something roars. Greiga appears behind him, a ghostly blue hue to it. Faltzer also appears, its color pink. The Dennoujuu attack Rock, who cries out for Netto to save him. Netto starts to call Rock's name...

Mach-sensei then wakes him up. And gives him detention. Sorta.

Leave class and you'll get mail from the aquarium's manager. You'll get [Tag Chip] from him. There will be more info on this crap second pass around or in another guide, as the concept sounds goofy and dumb to me, anyway. >_>;

Anyway, head for the office. Talk to Mach-sensei and-- oh hey, look who it is! Shuuko arrives, looking like she forgot to change out of her pajamas. At least her mugshot's much nicer. Shuuko and Netto ask what the other is doing there. Yup - Shuuko's one of our teachers now! They talk for a bit, then Mach-sensei cackles like an idiot and wanders off. Shuuko then heads off to her office.

Head back to class for now and-- gah, it's that girl again! She finally introduces herself as Iris. Took long enough, eh? But before Netto can get too far with her, Shuuko calls up. Head on downstairs and into her office. She'll give you the lowdown on the Cross System. You'll then get a P-Code. Go up to the PC behind her and inspect it.

Aquaman! Looking as randomly adorable as ever-pyuu! Now then! Down to bidness. We need to head over to the Seaside Area. As Aquaman says: Let's go-pyu~! Before leaving the area, grab the {Fire Punch 1 F} and {Suikomi *} chips from the BMDs. Might be a good idea to get used to using Aquaman in battle. His charged shot is a sort of slower-moving Aqua Soul charge. His special battle chip is Aqua Shower. Use it and he'll zoom into enemy territory, spraying water all over.

Head out and you'll wind up in Central Area 1. Use your P-Code to unlock the security cube nearby, and make your way to Seaside via Central 3. Head to the next area via the southeastern part of the upper area. Just make your way around the outside of the bottom spiral. You'll need a Train Arrow 1 chip to get through the gate.

________________
| Seaside Area 2 |
----------------
| BMD 1: Panel Return *
| BMD 2: Regular Up 2
You need to access the aquarium's HP, which is located here. It's in the northwest part of the area. Once you arrive there, talk to the Net Police-lookin' orange Navi just south of the entrance.

The guy laughs at Aquaman when he calls himself a teacher, and thus the net is flooded again. Ach. Touchy little guy, isn't he?

Right, we need to hunt down Fish Data. You'll have an strength gauge up in the top-right. This is how long you can swim for. Read below to find out what I mean. ...Anyway, head on back out. As you can see, we have a 0/15 counter. We need to grab them thar fishies!

To get the fish, you need to step into one of those underwater tornados. There's one nearby, to the southwest. So hop in it. You'll now be floating around on a higher area. Swim around and grab the fish. There's one by the aquarium HP - you probably saw it already. You'll have to chase after the fish to catch them. Just drive them in one direction until they can't run anymore. You'll probably be able to grab two before your gauge turns yellow.

When your gauge starts to get low, head back to the tornado and go back down so you're walking. Your gauge will fill back up. Anyway, grab the five fish here, and you'll get some dialogue. Head back to the tornado and go back to ground level and go to Seaside 1. The tornado here's up near the Central 3 entrance.

There are five fish in Seaside 1, too. Go at 'em from the front instead of from behind - they'll be easier that way. Or that's how it seems, anyway. Head back for Seaside 2 and head to the southern gate. We need to get to Seaside Area 3, but we'll have to do a 3-set battle to open the gate.

________________
| Seaside Area 3 |
----------------
| BMD 1: Regular Up 2
| BMD 2: Vulcan 2 D
| PMD: Wide Blade B

NetDealer
---------
HP Memory - 2500z, 5000z, 7500z, 10000z
Bamboo Sword W - 4200z
Recovery 80 K - 3000z
Barrier 100 H - 3800z
Count Bomb 1 H - 8800z

The tornado's right there as you enter. The final five fish are here, too. So let's get crackin', shall we? The area's fairly large, so watch your strength gauge.

Once you get the last five, head back to the aquarium's PC. That Net Policeman dude will be back. Talk to him and the flooding will stop. Anyway, plug-out and talk to Shuuko again. She'll ask if you want to battle her. If you're ready, accept her challenge.

Aquaman.exe:
Type: Aqua
HP: 600 (v1), (EX), (SP),
Aqua Shot

Aquaman will lob a water ball at you that hits both the panel it touches and the one in front of it.


Aqua Hose

Aquaman will whip out a giant hose, which will attack along the row/column you're on. Can do multiple shots..

Aqua Shower

Aquaman appears on your side of the field and spins, spraying water over two panels at a time. Get ready to dodge in a clockwise motion to avoid it.


Strategy:

Aquaman's pretty easy. The only thing to worry about is the hose hitting at a bad time or Aqua Shower catching you off guard. Luckily, Aquaman's attacks are all pretty telegraphed. You'll see what he's upto a good second or two before the attack comes, so it's not really difficult to avoid. The hose can attack any column you're on, and the middle row's pretty much offlimits. Aqua Shower can be performed on any middle-row tile, it seems.

After you win, you get {Aquaman A} plus Aqua Cross! You'll then get a tutorial showing you how you use the Cross System. Well, that was fun. Now what? Well, let's get outta school, for one thing...

Nearby, a group of people are gathered. Kojirou's with, so Netto calls out to him. Hmm. Custom sprite. That ain't good. There's a...Dance Show? Wha? Koji and Asuta seem kinda smitten with this girl or something, because they keep friggin' stuttering. They leave, Netto leaves, and Iris watches on. You get an e-mail from Shuuko regarding Aqua Cross once you regain control. But before going in, go to Asuta Land! It's FINALLY open!

There's a strange-lookin' Number Trader near the 3-Chip Trader. Speaking of, go get rid of the billion Reflect Met chips you surely have now. There's a...Program over there in the corner. He's the Information Desk, basically. Tells you about the Traders and the Request Board that's nearby.

Go talk to Asuta (see him behind the counter?) do get the full list (well... full so far.)

Gun Del Sol 1 C - 1000z
Air Hockey N - 3800z
Drill Arm G - 5000z
Long Blade M - 6200z
Wide Shot P - 7000z
Django D - 10000z

That's a NICE selection. Especially for those prices! Wanna see what the Number Trader can give you? You sure? Well, alright! Thanks to Labmaster, here's what we've got!

87341489 - Full Energy (Sub-Chip)
45566783 - Full Energy (Sub-Chip)
39345472 - Full Energy (Sub-Chip)
79459146 - Shinobi Dash (Sub-Chip)
15511679 - Shinobi Dash (Sub-Chip)
74198795 - Shinobi Dash (Sub-Chip)
59485971 - Untrap (Sub-Chip)
22812406 - Untrap (Sub-Chip)
09000465 - Untrap (Sub-Chip)
98766899 - Untrap (Sub-Chip)
68008194 - Enemy Search (Sub-Chip)
16336487 - Enemy Search (Sub-Chip)
37495453 - Enemy Search (Sub-Chip)
04789479 - Open Lock (Sub-Chip)
99910954 - Open Lock (Sub-Chip)
41161139 - Open Lock (Sub-Chip)
82564319 - Open Lock (Sub-Chip)

19790420 - Buster Pack (NCP)
28271002 - Bodypack (NCP)
32132348 - Rush Support (NCP)
70741543 - Beat Support (NCP)
69548756 - Tango Support (NCP)
12046210 - Rapid Max (NCP)
94305487 - Charge Max (NCP)
37889678 - HP+50 (NCP)
49951337 - HP+100 (NCP)
24823665 - HP+200 (NCP)
54654618 - HP+300 (NCP)
08749780 - HP+400 (NCP)
55031325 - HP+500 (NCP)

77837421 - Spin Red (NC Accessory)
41976910 - Spin Yellow (NC Accessory)
09256524 - Spin Green (NC Accessory)

71757977 - Airwheel 3 O (Battle Chip)
51702791 - Aquaman * (Battle Chip)
69544569 - Bamboo Lance * (Battle Chip)
24616497 - Blastman * (Battle Chip)
97049899 - Blizzard Ball H (Battle Chip)
92070765 - Chargeman * (Battle Chip)
51378085 - Circle Gun V (Battle Chip)
44892547 - Colonel's Army * (Battle Chip)
23722234 - Count Bomb 3 M (Battle Chip)
38116449 - Deathmatch * (Battle Chip)
32310827 - Diveman * (Battle Chip)
57656595 - Django * (Battle Chip)
60884138 - Drill Arm M (Battle Chip)
79814666 - Dustman * (Battle Chip)
30424514 - Elecman * (Battle Chip)
08789369 - Element Wrap * (Battle Chip)
10414878 - Groundman * (Battle Chip)
14212857 - Gun Del Sol 3 W (Battle Chip)
12110031 - Hakushaku * (Battle Chip)
12404002 - Heatman * (Battle Chip)
84387543 - Killerman * (Battle Chip)
88674125 - Mega Boomerang M (Battle Chip)
75641392 - Recovery 300 Y (Battle Chip)
55910601 - Slashman * (Battle Chip)
00297421 - Tenguman * (Battle Chip)
67520179 - TomahawkMan * (Battle Chip)
97403000 - Uninstall G (Battle Chip)

Now go home and head for bed. Seems like something important's happening tomorrow.

All original content, images, and design copyright © 2007 The Rockman UnderSquare. Rockman copyright © 2007 Capcom.


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