Walkthrough:
Chapter V : Hot Links
We see a weird dreamlike sequence with Rock running through nothingness. Something roars. Greiga appears behind him, a ghostly blue hue to it. Faltzer also appears, its color pink. The Dennoujuu attack Rock, who cries out for Netto to save him. Netto starts to call Rock's name...

Mach-sensei then wakes him up. And gives him detention. Sorta.

Leave class and you'll get mail from the aquarium's manager. You'll get [Tag Chip] from him. There will be more info on this crap second pass around or in another guide, as the concept sounds goofy and dumb to me, anyway. >_>;

Head to the office and talk to Mach-sensei. And look who comes a-saunterin' in! It's Hinoken, come to kill us! Er... I mean... Yeah. Hinoken seems just as surprised to see Netto as Netto is to see HIM! Looks kinda weird all dolled up like that, doesn't he? Anyway, the two talk and Mach-sensei wanders off. Then Hinoken goes into what's presumably his new office. Guh. Head back to class and..

Gah! It's that girl again! She finally introduces herself as Iris. But before Netto can get too far with her, Hinoken calls us! Head on back down to his office. Surprisingly, it's Hinoken who tells us about the Cross System. We'll get a P-Code from him, too. Go up to the PC behind Hinoken and inspect it. You'll now be in control of Heatman! Hinoken will show you what you need to do - find and ignite those four kettle viruses.

Grab the {Fire Punch 1 F} chip and {Suikomi *} in the BMDs nearby.

Get used to controlling Heatman and using his attacks. It's sorta like Liberation Missions from EXE5. Including that the Navi you control gets his own specialized battle chip. Heatman's is Heat Breath. Go on, use it. You know you wanna. His charge shoots flames ahead one and then spreads out.

Now head through the warp portal on the northeast end of the area to get to Central Area 1! Unlock the block using the P-Code we got, and let's begin our mission.

Virus 1: Net Cafe - You can't miss it. Talk to it to get into a battle. Now the point is - raise their temperate to 100-degrees Celsius. You do this with, of all things, FIRE. Your charged shot, heat-based chips, anything you can think of. It's not hard. Stay out of these things' way when they blow, because they take out a nice chunk of property when they go.

Head on in to Central Area 2.

Virus 2: Right near the end. This one's out of charged shot range! Either use an Area Steal beforehand or just line up some Hell's Burner chips and multi-tag him.

Virus 3: Central Area 3, of course. Back near the Dennoujuu statues. This time there are TWO of those things! Remember: You CAN kill them just using your charged shots, but you'll hafta release as SOON as it's charged, and it'll take forever.

Virus 4: Final one, located in Central Area 3, as well. It's near the long staircase up to the thundercloud. Yup. You'll hafta deal with THREE here. Take out the one in the back row first. The others are in charged shot reach.

Now talk to Hinoken and you'll get to FIGHT Heatman.

Heatman.exe:
Type: Fire
HP: 700 (v1), (EX), (SP),
Attack 1

Heatman will throw a slow moving wave of fire along all three rows.


Attack 2

Heatman will summon a flamethrower from behind which has a range of three.

Heat Press

Heatman will launch into the air and smash down on your side. Upon landing, Heatman will burn the panels around him in a cross shape.


Strategy:

You've played as him, but don't think you know his powers. He'll bust out with crap he held back when you got to control him. When he uses attack 1, just move forward when the tsunami of flames reaches you. It'll pass by you. When he uses attack 2, move up or down. The number of times he uses it in sequence seems to be related to how much HP he has left, as he only used it twice at the start, and towards the end, he really kept going with it. Heat Breath is simply to avoid. It hits in the same cross-shaped pattern it hit in when you used it. Towards the end, he'll send attack 1 out, then launch himself before it gets to you. This can get tricky, so be careful.

You get {Heatman H} when you win. Yay! AND you get Link Navi powar! You then get a tutorial on how to use all of this. When on the Custom Screen, press up to access the Cross Menu. All Heat chips you use get an automatic +50 boost. Your buster gets a +1 power boost. And, of course, you're alligned fire. So beware aquatic attacks. Your charged shot is Fire Arm, which does the same thing Hell's Burner chips do. There's a pretty gnarly delay on this after you use it, so be aware of that. Now get the hell outta that school!

Nearby, a group of people are gathered. Kojirou's with, so Netto calls out to him. Hmm. Custom sprite. That ain't good. There's a...Dance Show? Wha? Koji and Asuta seem kinda smitten with this girl or something, because they keep friggin' stuttering. They leave, Netto leaves, and Iris watches on. You get an e-mail from Shuuko regarding Aqua Cross once you regain control. But before going in, go to Asuta Land! It's FINALLY open!

There's a strange-lookin' Number Trader near the 3-Chip Trader. Speaking of, go get rid of the billion Reflect Met chips you surely have now. There's a...Program over there in the corner. He's the Information Desk, basically. Tells you about the Traders and the Request Board that's nearby.

Go talk to Asuta (see him behind the counter?) do get the full list (well... full so far.)

Gun Del Sol 1 C - 1000z
Air Hockey N - 3800z
Drill Arm G - 5000z
Long Blade M - 6200z
Wide Shot P - 7000z
Django D - 10000z

That's a NICE selection. Especially for those prices! Wanna see what the Number Trader can give you? You sure? Well, alright! Thanks to Labmaster, here's what we've got!

87341489 - Full Energy (Sub-Chip)
45566783 - Full Energy (Sub-Chip)
39345472 - Full Energy (Sub-Chip)
79459146 - Shinobi Dash (Sub-Chip)
15511679 - Shinobi Dash (Sub-Chip)
74198795 - Shinobi Dash (Sub-Chip)
59485971 - Untrap (Sub-Chip)
22812406 - Untrap (Sub-Chip)
09000465 - Untrap (Sub-Chip)
98766899 - Untrap (Sub-Chip)
68008194 - Enemy Search (Sub-Chip)
16336487 - Enemy Search (Sub-Chip)
37495453 - Enemy Search (Sub-Chip)
04789479 - Open Lock (Sub-Chip)
99910954 - Open Lock (Sub-Chip)
41161139 - Open Lock (Sub-Chip)
82564319 - Open Lock (Sub-Chip)

19790420 - Buster Pack (NCP)
28271002 - Bodypack (NCP)
32132348 - Rush Support (NCP)
70741543 - Beat Support (NCP)
69548756 - Tango Support (NCP)
12046210 - Rapid Max (NCP)
94305487 - Charge Max (NCP)
37889678 - HP+50 (NCP)
49951337 - HP+100 (NCP)
24823665 - HP+200 (NCP)
54654618 - HP+300 (NCP)
08749780 - HP+400 (NCP)
55031325 - HP+500 (NCP)

77837421 - Spin Red (NC Accessory)
41976910 - Spin Yellow (NC Accessory)
09256524 - Spin Green (NC Accessory)

71757977 - Airwheel 3 O (Battle Chip)
51702791 - Aquaman * (Battle Chip)
69544569 - Bamboo Lance * (Battle Chip)
24616497 - Blastman * (Battle Chip)
97049899 - Blizzard Ball H (Battle Chip)
92070765 - Chargeman * (Battle Chip)
51378085 - Circle Gun V (Battle Chip)
44892547 - Colonel's Army * (Battle Chip)
23722234 - Count Bomb 3 M (Battle Chip)
38116449 - Deathmatch * (Battle Chip)
32310827 - Diveman * (Battle Chip)
57656595 - Django * (Battle Chip)
60884138 - Drill Arm M (Battle Chip)
79814666 - Dustman * (Battle Chip)
30424514 - Elecman * (Battle Chip)
08789369 - Element Wrap * (Battle Chip)
10414878 - Groundman * (Battle Chip)
14212857 - Gun Del Sol 3 W (Battle Chip)
12110031 - Hakushaku * (Battle Chip)
12404002 - Heatman * (Battle Chip)
84387543 - Killerman * (Battle Chip)
88674125 - Mega Boomerang M (Battle Chip)
75641392 - Recovery 300 Y (Battle Chip)
55910601 - Slashman * (Battle Chip)
00297421 - Tenguman * (Battle Chip)
67520179 - TomahawkMan * (Battle Chip)
97403000 - Uninstall G (Battle Chip)

Now go home and head for bed. Seems like something important's happening tomorrow.

All original content, images, and design copyright © 2007 The Rockman UnderSquare. Rockman copyright © 2007 Capcom.


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