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Annnnd Netto oversleeps on his first day of school. Which wouldn't be an issue
if this was his OLD school. Head out of the house and up towards the northern
point of town. The school gate here looks like the old one, only it has a post-it
note on it. You'll pass through a metal detector and trigger an alarm! Security Robots flood the area! Netto has a back-and-forth with them... but then they halt and ask if he's Hikari Netto. Things get cleared and we get to pass on from the lobby. Dumb new school and its psychotic deathbots! As Netto walks on, he sees... oh no, it's a Copyroid Dummy... Yeah, THAT can't possibly be good! When you regain control, go through the nearby gate that was just unlocked. Go around and talk to the guy with the pompador. Mahha Gou...-sensei. (Mach Go?!) GO SPEED RACER! You'll get a [Seito Techou/Student Notebook] from Mach-sensei. Man, that guy's a few plugs short of an engine. Head back out into the lobby and go over to the PINK gate. With your notebook, you gain entry. Head to the end of the hall and go through the green double doors. And there it is - classroom 6-1. Mach-sensei announces to the class that they have a new student. Netto nervously introduces himself. We get to be seated behind a Kojirou. Aragaki Kojirou. Not much for talking, is he? Netto introduces himself as he passes by, but Kojirou just brushes him off. Dick. After class, introduce yourself to your new classmates! There's even a tiny Yaito-girl here! Plug-in to the blackboard for a {Thunderball *} chip and 700z in a pair of BMDs. Plug-out and finish your classmate introductions with Kojirou. Netto and Rock will talk a bit, then Kojirou comes in. He seems to tell Netto that the next class involves virus busting. Netto wonders what's with his attitude. Everyone plugs-in for the next lesson. You can tell the orange one's Kojirou's because of the attitude. Dick. Senseibot then lets Rock take a crack at the virus. You'll fight some heat-based viruses (Hell's Burner chip). They move like the Wide Shot viruses did and shoot flames three spaces ahead of them. Incredibly easy to avoid. And so we become the marvel of the class! Mach-sensei praises us and tells Kojirou to stay after. Ha-ha, emokid got in trouble! Plug-out to see a cutscene with Kojirou and his Navi bickering. In fact, Kojirou's downright mean to his Navi, calling him useless. The Navi isn't gonna sit there and take that crap, so he leaves. His Navi gone, Koji blames Netto. But then what's this? Someone calls out to Kojirou. It's from his PET! ...Who's THAT Navi? I smell trouble... Next class, we get a Copyroid! Another student explains what a Copyroid is. Basically, you can plug a Navi into one to allow it to walk around in the real world. Netto plugs Rock in and, after a brief transition - poof! And then Rock prods the hell out of Netto. Haha. We then get control of Rock... is this feelin' really frickin' WEIRD to anyone else? Talk to everyone and end with sensei to continue. Rock then goes back into Netto's PET and the Copyroid changes back to Dummy form. Meanwhile, Kojirou and Blastman plan something sketchy. One of the deathbots has busted in! Takamura-s...er...Mach-sensei tries beating the robot up with Mr. Satan-inspired karate. Sensei is passed out and even more deathbots float in. Kojirou then reveals it's him that's behind things. Once again: Dick. When you regain control, go over and inspect the Copyroid. You'll transfer Rock in. Head out of the class as CopyRock and run down to the first floor. See the kid in trouble in the hall? He's got a bucket on his head. Talk to him to get the [Bucket]. Now head back up to 6-1! Rock gets the security bots' attention and douses them with water. We then transfer Rock back into the PET. Now that we have control of Netto again, we can go hunt down that ass Kojirou! Head to Class 1-1 and plug-in to the blackboard for a {Full Energy} Sub-Chip and an {Energy Bomb K} battle chip. Plug-out. Class 6-2's board has a {Common Snake H} in a PMD and a {Regular Up 2} in a BMD. When you're ready to continue, talk to Mach-sensei to get [Shokuin/Personnel Pass] Head to the lobby and go over to the yellow gate - we're going into the office! Kojirou's having trouble controlling the security bots, which have the teachers under fire! But Blastman isn't going to listen. He tells them that they can all die there, basically, and leaves. The front door opens and a security bot guards the way out. Things do not look good for Homestar Runner! Netto slams Kojirou against a wall and demands to know where Blastman is. After some talk, we plug-in to the security system.
___________________ Head forward and Rock and the Program will talk for a bit before it gives you key item [Water Data]. And th--WHOA! Fire bombing! You basically have to go from safe spot to safe spot, hiding from the fire, or else Rock will lose 10HP. Watch which way the sparks go beforehand so you know which side of the safe blocks you need to get behind. Make your way SW to the end, then go NW and then NE along the parallel path to the one we just went down. There's a Program-kun on fire! Run up to him and Rock will use the Water Data to douse the flames. He then goes off to safety. Head across the conveyor tile and go SE. You'll see another Program on fire. So go put him out, too. You should also see another one to the SW. Make your way back to the central path and go SW again. Go all the way to the end again and go to the SE. All the way to the end. Then head NE to get to that third Program. That's all you need to put out the big fire near the original Program! We're free to continue in further! Also, the area is free of Blastman's curse, so you don't have to hide anymore. Go back to the Program and head NW to get to
___________________ Unfortunately, this area IS still affected. Head forward and...waugh! Rock gets surrounded by giant flames! We cut out to Netto - we've gotta stop those fires! Go talk to Kojirou. He'll ask where Kojirou's Navi is. Talk to him 3 times. Now then, see the monitor flashing orange nearby? Go inspect it. Kojirou's orange Navi! But he's still pissed off at Koji. Who can blame him? Kojirou heads over to the master control annnd gets his ass set on fire, literally. The orange Navi risks his life to activate the sprinkler system. It works, and the fires are put out! The staff is safe and so is Rock. Now we can continue! From the Long Platform we start on, go to the long platform to the NE. At the bottom-right on a path is a Burning Program. Now, take the SW path onto another big platform. From the Regular Up 2 BMD, you should see the second burning Program. Take the lower-right path off the platform and make your way around to him. Make your way all the way back, almost to the Long Platform. From the first safe block on the platform we're on, head NW as far as you can go. Then head SW and then SW along the nearby path. Head to the end, turn SW, and put out Program 3. Head back the way we came and this time go NE from the junction. Program 4 is at the end of this short path. This will put out the fire in from of Blastman. Go and save, your first boss fight lies in wait.
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Type: Heat HP: 400 (v1), 800 (EX), 1600 (SP), 1900 (RV)
Air Bomber |
Blastman "throws" explosions in a line down the row ahead of him
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Blast Hurricane |
Blastman uses a firey tornado arm three spaces foward. It's similar to Gyro Soul's charged shot from EXE5
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Blast Fire |
This is the attack Blastman uses to rain fireballs on you outside of battle. You'll know it is coming because the sparks will begin to travel through the air. For V1, the fireballs can either come from the front of behind and will strike the row Blastman is on as well as the rows above and below. (If Blastman is in the middle row, all three rows will be struck.) On the higher versions, Blastman can also strike from either north or south to hit all 6 columns.
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Blastman will rarely attack here, and all of his attacks are fairly telegraphed. He'll flash before using attack 1, the panels on the ground light up before attack 2, etc. If you have some Machinegun chips, they work wonders on this overgrown, mutant toaster. The battle's just about as simple as they get, really. You should have no trouble here. When he's low on life, he'll break out his desperation attack - thankfully, there should be some safe blocks on the field. Hide behind those. This attack is telegraphed by those firey sparks, just like the ones that signalled you to hide in the past two areas.
You'll get 1000z for winning. But Blastman sets fires in between the two of
you and escapes! Well, that's rare. Anyway, Kojirou comes up to apologize for
his behavior afterwards, which is nice of him. Seems like this experience changed
him for the better, eh? Netto thinks Koji's a lot like Dekao. Oi oi... |
Just then, someone calls out to Netto. This guy is Oomori Asuta. But he's being too formal, calling our dipstick heroboy Netto-san. We then get [Rakugaki] from Kojirou. Which...seems to be grafitti/scribble/scrawl. The hell? Seems like this might just open up something. After Kojirou leaves, Asuta invites Netto to come by Asuta Land. ... So this brat with hero worship owns a chip shop? Wonderful. It's time to leave school, finally, so head back out into the sunlight. Head home and upstairs to get an e-mail. Seems we have e-mail waiting for us on our homepage! Talk to the E-mail Program and... oh, hey, Meiru-chan e-mailed! She fills us in on how everyone's doing - seems Dekao's still kinda bummed out - and gives us a {Roll R} chip! Now then, head for Central Area 2. If you inspect Koji's note, it mentions something about a Navi and a hole. Hm. Okay, around where you go under the overhead path, there are two shaded panels. Inspect the lower of the two. Here, you'll find the buried [Key Data]. Now we can open the path forward! So go over there to the gate and unlock it!
________________ The map is right there as you enter, so take a gander. Pretty funky shape, ain't it? You can't get by the SWmost path, since the NetDealer-lookin' Navi stops you. You can't get past BMD 1 because of a sketchy thundercloud (*shudder*...). There's a water spill to the east, so you can't go THAT way. And some sort of Jell-O Christmas Tree is blocking the northern of the two exits there. Nurrr... In the back are statues of our title characters - Greiga and Faltzer. Read the legend of them to trigger a cutscene. Haruka gets onto you for, assumedly, being up too late. So head for bed. Tomorrow's another odd day here.
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