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Remember how I said we had four options for the Linear Bus? Take the fourth. Go home, Netto. Everyone is waiting for Netto by the Metroline station. In the park, Netto talks about Kojirou to everyone. There's a 10-chip trader near the Higure-ya, which is sadly closed at the moment. Higure seems to be vacationing. Now go around and talk to everyone. Let 'em know you're back! Plug into the old house's doghouse for {3 Bug Frags} and a {Going Load *} chip. Aww, the Program-kun in there gets all choked up if you talk to him. A Sub-Chip Dealer is staring at some girl's butt near Yaito's.
Full Energy - 1000z Check Dekao's door for an {HP Memory}. After you talk with everyone, you get another scene. After that, head to the park and plug-in to the squirrel.
______________ Roll is waiting. She's also missing one Program-kun. Urf. Well, let's go. It figures that everyone is helpless when we're around, huh?
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NetDealer No number? Nope. It's just one area. But check out the size. It's a pretty nice little community. Head northwest and through the portal here. You'll wind up on that secluded little platform with a gate on it. Unfortunately, the Program we're looking for is BEHIND it. Seems someone pulled a prank on him or somesuch. He's stuck, in any case. Now let's find that prankster. Uwaa. Check the shogi piece on Dekao's "homepage" (Man, they got shafted this year, huh?) for the Akihara Key. Seems like Dekao and Kojirou really ARE alike. ~.~; Go back and free that poor Program. We get an [Air Passport] for our troubles, which mean we can now get to Akihara Area from Sky Area 2. Now go back and talk to Roll. Now head to Yaito's HP, the biggest one of the three. Gutsman and Glyde have arrived! For old times' sake, Rock and Gutsman decide to have a friendly battle. But before they can start, there's a flash of light and when it dissipates... Blastman and Diveman stand between Rock and his friends! They kidnap Roll-tachi and take them to Uranet 2, those dicks! Head through the warp portal to access Sky 2. Head down the loooong staircase to get to Central Area 3! You'll show your newly acquired Passport to the desk Navi and you can pass on. Head up the long staircase here to get back to Sky. When you get to Ura Internet 2 again, head for the map. Instead of taking the left conveyor path, take the right one to get up onto the 'skull' part of the map. You're gonna have to fight both Blastman and Diveman again...only this time, it's their EX version. In EXE 6, the Navi power list goes Normal -> EX -> SP. It's basically the same stuff, though. Blastman's toting 800HP. But he's a friggin' pushover, anyway. They both have new attacks, though. Blastman's new attack takes awhile to charge. And you'll know it's charging because he'll hang in ONE spot for awhile and fire sparks will rain from the 'bove. Then a row of flames rains down on you. You also do NOT get a break between the two fights. Diveman's got 1000HP now, but it's nothing to get worried over. Get ready to fry that submarine black. If Diveman gained a new attack, he never used it on me in the five minutes I sat and waited for him to do something new. Shortly after destroying those two... Circusman drops in...to try and absorb Rock like he did with Faltzer! And he succeeds! Circusmas plugs out. Let's... let's go back to Central now.
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