|
|
|
|
|
|
|
Meanwhile, in Central. A female addresses Netto and several other Netbattlers,
including the captain and the Harlock kid. In walks that grey-haired man that
Yuuichirou spoke with earlier and the cloaked figure. The man says stuff, then
both leave. Before we get started, head to Asuta Land. Look who's there - it's Meijin! And he's sellin' chips this time? I guess he got tired of constantly switching Navis, huh? Here's what he's got:
Heavy Gauge * - 5800z Well, we need to go to the Uranet again, apparently. Plug-in at home. We have the banner to get there quickly. Plus you have HP E-mail waiting from Yaito and Dekao. Talk to the reddish punk Navi at the start of Ura 1. He'll tell you that we need to go to Ura 2. Well where's the exit located? Check the map up ahead. We clearly can't get out the right exit. So head for the NW one. Talk to the punk Navi there. We need to find a password, it seems. To find the guy who'll help you, go to jail. Go directly to jail. Go not pass 'GO,' do not collect 200 zenny. The guy in the greenish shirt at the NW end of the jail-dungeon is the one you talk to. If you don't get it - you need to be in Green Town, genius. Next, we need to find someone with a part-time job. Head to Seaside Town and talk to the girl in the pink maid-ish outfit by the stuffed animal stand. You'll have to talk to her three times before she forks over some info. And man, she talks awhile. Go back to Uranet 1. Finally you can unlock the gate and move on forward.
________________
NetDealer (NCPs) As soon as you enter, you're told to stop. Punk Navis on the upper level! Four of 'em! They teleport down and start blathering about Rock having the Dennoujuu's power. They mention a 'Kyouso-sama' ... Kyouso = founder of a religious sect. They ARE a cult, y'know. Just as they start to try extracting Greiga again... Chargeman appears! He uses Crazy Locomotive and seems to LAND on the four Navis. His operator, the conductor dude who was hanging with Captain Harlock Lad, asks if we're alright. This is Kurogane Kunio. He introduces himself and Chargeman. They then take their leave. Nice folks, those two. Head up the stairs. Going SW leads nowhere. So head NE. Go down the next slope and NE across the one-way tile. Up the following slope and straight ahead. Go around the corner, under the upper area's slope, and all the way to the end where the map is. Cool, a skull. Anyway, head down the left of the two conveyor paths. Go straight SE down the slope, then SW and around the corner. Grab the BMD on the next platform. Head up the ramp at the northwestern end and continue NW. A warp portal here will take you to a 'Jihan PC' where you can nab the {Battery Mode} NCP and 1200z from BMDs. Head back to Ura 2 and we'll continue. | |
|
Continue all the way NE until you reach a portal and some conveyors. Take the
portal to get to the lower level. See the way those two punks are facing? There's
an invisible path leading out into the dead space of the Uranet. This is where
we'll find the Moon Stone we're looking for. Plug-out and leave the house! You'll get an {HP Memory} for your troubles. Talk to everyone around the statue. It's time to end the day.
|
![]() |