Walkthrough:
Chapter X : Weather or Not
The end of another school day. Kojirou's feeling pretty guilty. But the boys cheer him up, so that's good. Head outside and... oh lord, now what? It's mighty dark out, isn't it? And just as strange as the darkness was, it's even stranger when it lifts. But then it friggin' starts snowing! Then the snow stops and high winds pick up. What's going on?

Head home to see a weather report coming in from Sky Town. An earthquake rocks the place. And for some reason, Iris was there. Let's go to the source, see exactly what the fruits is happening. Take the short bus to Sky Town.

The elevator to the upper level is busted. Head downstairs and plug-in to its computer. Go NW and check that flashing box thing out. Viruses attack! Elevator fixed once you beat them. So plug-out. Go and talk to An on the heliport and answer 'yes' to her twice. She doesn't want to be called 'Obsaasan' she wants the title of Elec-Fujin, or Madam Elec. After the lecture, inspect the nearby panel to take control of...you guessed it...Elecman.

Netto doesn't hold any grudges from way back when, but Elecman can't seem to grasp the fact that Elec-Fujin is allowing him to operate. Now, we need to head to Sky's Net Cafe. Grab the {HP+50} NCP and {Open Lock} Sub-Chip from the BMDs, then head out. His special chip is the D Elec Sword. Use it, test out his charge, which takes FOREVER but hits everyone.

Elecman seems to move faster. Maybe it's my imagination. Anyway, you start in Sky Area 2. Head out and across the Rush Road back to Area 1. When you get to the Cafe, talk to the master (the Police-lookin' guy behind the counter) to trigger a scene. Elecman powers up the signpost... but then there's a blackout!

You'll have a circle of light around you so you can see a little. It's big enough that you shouldn't get lost. Elecman's Elec Power appears in the upper-right corner. There are 3 batteries in Area 1 and 5 in Area 2 that we need to get. But there's a problem. Go down the stairs and see. See that punk Navi zombie? If he grabs you, he'll steal a bar of your Elec Power! It should go without saying, but AVOID THE ZOMBIES! The more Elec Power you lose, the smaller your light becomes. If you lose all of it, you have to start the Area over with. Don't worry, if you get to Area 2, you restart there.

Continue down the stairs and step on the switch to light the area up while you're on it. A zombie wanders around it slowly. Continue southwest, being careful to avoid the next zombie. Head southeast - be careful, a zombie patrols the path - and step on the next light switch. The second battery is just ahead. Keep heading for Area 2. There are zombies all over the place down near the next light switch, so be careful. Head up the stairs and zigzag past the two zombies up here for the third and final battery in Area 1. The lights come back on and the zombies die.

Head to Area 2.

The first battery is on the big, empty platform sorta to the northeast. Be careful when making your way through and step on the light switch to watch the zombies' paths.

Head back and go up the stairs. There's a light switch near the map. Head down the SW stairs behind the map, avoid the two zombies at the bottom, and grab battery 2. Now head back upstairs. Head down and through the two warps. Be sure to grab battery 3 near the second.

Go across the one-way panel and you'll find yourself back near where we entered. Head southeast of the light switch to grab battery 4.

Head past the Uranet gate and go down the SE stairs. Battery 5 is at the end of the path here.

Lights on! Elecman will plug-out. Talk to Madam Elec to fight. Got some Wood chips handy?

Elecman.exe:
Type: Elec
HP: 900 (v1), (EX), (SP),
Rakurai

Elecman will raise his arms and certain panels will be highlighted before lightning bolts strike them.


Dash Elec Sword

Elecman will charge if you are in the same row as him and use an elec sword attack.

Thunderbolt

Elecman will fire a quick beam of electricity foward with his finger.


Attack 4

Elecman will summon two electrodes on your side of the field. If Elecman strikes these electrodes with Thunderbolt, the electricity will be absorbed and discharge in a cross shape.


Strategy:

Elecman moves veeeeryyyy slooowlyyyyy. Seriously, he's easy pickings. Trouble is, his attacks are a pain in the ass. Especially the D Elec Sword. He moves pretty quick when he wants to. Want to do something fun? Get ahold of a Black Bomb chip, lob it onto the center of his side, then strike it with fire. I was touting a mostly-firebased folder at this point. Between the Black Bomb and Flame Hook, I was able to beat him down pretty quick.

You get {Elecman E} when you win and can now Elec Cross. Bully for you! You'll get an e-mail about it soon.

Now then, back to what we were doing.

Head up the stairs for a cutscene. Gak. All the programs are messed up. Head behind the fan and plug-in. Go inspect the control panel here, just like in the elevator. And, like there, virus fighting commences.

Now head up, plug into the heater, and repeat.

Once that's done, head upstairs, past the satellite, down the other side, and repeat this process for the remaining two machines. Careful with the cooler's, it's a bit tough.

Once you deal with all four machines, head inside. Iris walks through a door next to a Copyroid. Yuh-oh. Go over and inspect the lockers. The manager dude was inside! Now you can follow Iris. Head towards the stairs outside and an earthquake will knock Netto to his knees...and knock the stairs away! Gah. Netto starts to make a long jump, but chickens out. So Rock wants to have a go at it!

Go back and transfer Rock into the Copyroid. Now head out the front door, the way with all the machines. Go around behind them, up the stairs, past the satellite, and down the long path over where we just were. Rock makes the jump over to the other side! Netto jumps... and tries floating with an umbrella. Of course he fails... but thankfully Rock catches him.

Head into the elevator. Now go into the Weather-kun PC room. That manager-type dude is...standing on the computer. Ahh...no, it's that shady teeth guy from before - the one who was talking to Barrel! This guy controls Elementman, who wants to take the Force Program. Netto runs up and plugs Rock in.

__________________
| Weather-kun PC 1 |
------------------
| BMD 1: Spread Gun 3 S
| BMD 2: Regular Up 1

'Tis raining here. And we have a rectangular box in the upper-right corner of the screen. Pretty weird area, huh? Run NW and talk to the Program. Apparently we need some kind of Rainbow Power, whatever the fruity hell THAT means.

Anyway, head up the stairs to the right of the Program. Hop on the cloud. Now then, you must collect all the pieces of the rainbow that're floating around up there.

Red
Orange
Yellow
Green
Blue
Indigo
Violet

Watch out for the swirling death in the center of the area. You can dock with the cloud platforms by going to the blue/green panel. Note that it does NOT matter what order you collect the rainbow pieces in. You get Rainbow Data once you complete it, though. Once you get all seven parts, you can hold down A to unleash a rainbow trail. Then all you have to do is circle the typhoon virus (swirling death thing) while holding A. Rainbow Power will kill the virus and stop the storm!

__________________
| Weather-kun PC 2 |
------------------
| BMD 1: Shield NCP
| BMD 2: HP Memory

The area is bigger, and there's more than one typhoon virus, but the strategy is the same. Collect Rainbow Power, circle typhoons, continue on. There are two typhoons here, if it wasn't obvious. They get a bit more aggressive, but don't worry. The most that can happen is you needing to go get another cloud. Your cloud can take two hits safely. On the third, it vanishes.

__________________
| Weather-kun PC 3 |
------------------
| BMD 1: Spin Pink
| BMD 2: Recovery 120 F

Two typhoons again here. Even more aggro than the last. The path to Elementman opens up at the end. So save your game. But if he's as easy as his little area here was, he shouldn't pose a threat.

Elementman.exe:
Type: Varies
HP: 900 (v1), (EX), (SP),
Attack 1

Elementman will throw a pair of tornados at you, which circle around your area.

Attack 2

Elementman performs Woody Tower. The towers leave Grass Panels behind.

Attack 3

Elementman will call down lightning bolts to follow you around.


Attack 4

Elementman ices over panels using a blizzard like attack at close range.


Attack 5

Elementman calls down meteors for multiple panel hits. The meteors aim at the panel Rockman is standing on.


Strategy:

As his name would suggest, Elementman can switch elements at any given time. You can tell which one he's alligned to by what color he changes to. He'll throw tornados at any time, often comboing them with elemental attacks. The only one that's really annoying is his lightning. With the ice he'll actually zip over in front of you and smack you with if you aren't careful. And his heat attack may as well be a meteor battle chip because that's what it is, only faster. He's not a hard boss, just a tricky one. He's actually really easy to beat since, if he isn't weak to the chips you have out, just wait a bit and he WILL be.

You get 5000z for winning.

The operator tries using ninja vanish skills, but Weather-kun grabs his ass before he can escape! But just as Netto walks away, someone cries out "Screen Divide!" Weather-kun is destroyed and Elementman's op is free! And there, in Copyroid form, is Colonel. Elementman's operator vanishes in a puff of smoke and Colonel tries attacking Netto!

The screen goes black and when it ends, Iris is standing over Netto, arms spread. Colonel seems stunned: "Wh...why... are you... here?" When Iris doesn't reply, Colonel turns around. "Ch... Hikari Netto... You barely escaped death. You won't be so lucky next time."

And with that, Colonel leaves the Copyroid's body.

Iris is glad that Netto is alright. But before anything further can be said, the ground starts quaking! Iris goes to work on Weather-kun, typing away. And, through a lovely plot device, she manages to know enough to stop Sky Town from being destroyed. The elevator dings, causing Netto to look away. Iris vanishes in that time.

Meanwhile, with Barrel... Kenji and Kurohige stand before him. Circusman and Elementman's operators walk in. And, if they're in order and I'm reading Elementman's op's kanji right, their names are Chiroru and Nyuudou.

And then in walks Mach-sensei. Blastman's operator.

Plot twist? You betcha!

The WWW members chat amongst themselves. Barrel goes off to talk to... Dr. Wily.

You know, I have to wonder. Wily's faced Netto a few times. Barrel knows what Netto's capable of. Do these two REALLY expect to win against him? I mean really. This is getting silly at this point, don'tcha think?

All original content, images, and design copyright © 2007 The Rockman UnderSquare. Rockman copyright © 2007 Capcom.


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